DEADSOFTWARE

render: system: move gl related code from system driver
[d2df-sdl.git] / src / game / g_saveload.pas
index 6b01c06f17717f5da54bff9f796cb9edb84dcbef..e2091c39137ac2a277705ac1c33ff9b08316b7be 100644 (file)
@@ -18,8 +18,7 @@ unit g_saveload;
 interface
 
 uses
-  SysUtils, Classes,
-  e_graphics, g_phys, g_textures;
+  SysUtils, Classes, g_phys, g_textures;
 
 
 function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;
@@ -39,9 +38,9 @@ implementation
 uses
   MAPDEF, utils, xstreams,
   g_game, g_items, g_map, g_monsters, g_triggers,
-  g_basic, g_main, Math, wadreader,
+  g_basic, Math, wadreader,
   g_weapons, g_player, g_console,
-  e_log, e_res, g_language;
+  e_log, e_res, g_language, g_options;
 
 const
   SAVE_SIGNATURE = $56534644; // 'DFSV'