index dee199260879344aab173bd924a2a88af89631b7..9ab49931944e1b9e8a2051d68083ba1699a8642e 100644 (file)
--- a/src/game/g_saveload.pas
+++ b/src/game/g_saveload.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
g_game, g_items, g_map, g_monsters, g_triggers,
g_basic, g_main, Math, wadreader,
g_weapons, g_player, g_console,
- e_log, g_language;
+ e_log, e_res, g_language;
const
SAVE_SIGNATURE = $56534644; // 'DFSV'
function buildSaveName (n: Integer): AnsiString;
begin
- result := '';
- if (n < 0) or (n > 65535) then exit;
- result := formatstrf('%sSAVGAME%s.DAT', [DataDir, n]);
+ result := 'SAVGAME' + IntToStr(n) + '.DAT'
end;
try
// Îòêðûâàåì ôàéë ñîõðàíåíèé
filename := buildSaveName(n);
- st := openDiskFileRO(filename);
+ st := e_OpenResourceRO(SaveDirs, filename);
try
if not utils.checkSign(st, 'DFSV') then
begin
- e_LogWritefln('GetSaveName: not a save file: ''%s''', [st], MSG_WARNING);
+ e_LogWritefln('GetSaveName: not a save file: ''%s''', [st], TMsgType.Warning);
//raise XStreamError.Create('invalid save game signature');
exit;
end;
stlen := utils.readWord(st);
if (stlen < 1) or (stlen > 64) then
begin
- e_LogWritefln('GetSaveName: not a save file: ''%s''', [st], MSG_WARNING);
+ e_LogWritefln('GetSaveName: not a save file: ''%s''', [st], TMsgType.Warning);
//raise XStreamError.Create('invalid save game version');
exit;
end;
begin
result := false;
try
- st := createDiskFile(filename);
+ st := e_CreateResource(SaveDirs, filename);
try
utils.writeSign(st, 'DFSV');
utils.writeInt(st, Byte(SAVE_VERSION));
//if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]);
utils.writeStr(st, gCurrentMapFileName);
// Ïóòü ê êàðòå
- utils.writeStr(st, gGameSettings.WAD);
+ utils.writeStr(st, ExtractFileName(gGameSettings.WAD));
// Èìÿ êàðòû
utils.writeStr(st, g_ExtractFileName(gMapInfo.Map));
// Êîëè÷åñòâî èãðîêîâ
begin
st.Free();
g_Console_Add(_lc[I_GAME_ERROR_SAVE]);
- e_WriteLog('SaveState Error: '+e.message, MSG_WARNING);
+ e_WriteLog('SaveState Error: '+e.message, TMsgType.Warning);
if deleteOnError then DeleteFile(filename);
{$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
+e_WriteStackTrace(e.message);
result := false;
end;
end;
result := false;
try
- st := openDiskFileRO(filename);
+ st := e_OpenResourceRO(SaveDirs, filename);
try
if not utils.checkSign(st, 'DFSV') then raise XStreamError.Create('invalid save game signature');
if (utils.readByte(st) <> SAVE_VERSION) then raise XStreamError.Create('invalid save game version');
- e_WriteLog('Loading saved game...', MSG_NOTIFY);
+ e_WriteLog('Loading saved game...', TMsgType.Notify);
- {$IF DEFINED(D2F_DEBUG)}try{$ENDIF}
+{$IF DEFINED(D2F_DEBUG)}
+ try
+{$ENDIF}
//g_Game_Free(false); // don't free textures for the same map
g_Game_ClearLoading();
g_Game_SetLoadingText(_lc[I_LOAD_SAVE_FILE], 0, False);
g_Game_SetupScreenSize();
// Çàãðóçêà è çàïóñê êàðòû
- if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then
- begin
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
- exit;
- end;
+ //FIXME: save/load `asMegawad`
+ if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then
+ raise Exception.Create(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
// Íàñòðîéêè èãðîêîâ è áîòîâ
g_Player_Init();
// done
gLoadGameMode := false;
result := true;
- {$IF DEFINED(D2F_DEBUG)}
+{$IF DEFINED(D2F_DEBUG)}
except
begin
errpos := LongWord(st.position);
raise;
end;
end;
- {$ENDIF}
+{$ENDIF}
finally
st.Free();
end;
except
+ on e: EFileNotFoundException do
+ begin
+ g_Console_Add(_lc[I_GAME_ERROR_LOAD]);
+ g_Console_Add('LoadState Error: '+e.message);
+ e_WriteLog('LoadState Error: '+e.message, TMsgType.Warning);
+ gLoadGameMode := false;
+ result := false;
+ end;
on e: Exception do
begin
g_Console_Add(_lc[I_GAME_ERROR_LOAD]);
- e_WriteLog('LoadState Error: '+e.message, MSG_WARNING);
- {$IF DEFINED(D2F_DEBUG)}e_LogWritefln('stream error position: 0x%08x', [errpos], MSG_WARNING);{$ENDIF}
+ g_Console_Add('LoadState Error: '+e.message);
+ e_WriteLog('LoadState Error: '+e.message, TMsgType.Warning);
+ {$IF DEFINED(D2F_DEBUG)}e_LogWritefln('stream error position: 0x%08x', [errpos], TMsgType.Warning);{$ENDIF}
gLoadGameMode := false;
- result := true;
- if not gameCleared then g_Game_Free();
+ result := false;
+ if gState <> STATE_MENU then
+ g_FatalError(_lc[I_GAME_ERROR_LOAD])
+ else if not gameCleared then
+ g_Game_Free();
{$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
end;
end;
function g_SaveGame (n: Integer; const aname: AnsiString): Boolean;
begin
- result := false;
- if (n < 0) or (n > 65535) then exit;
result := g_SaveGameTo(buildSaveName(n), aname, true);
end;
function g_LoadGame (n: Integer): Boolean;
begin
- result := false;
- if (n < 0) or (n > 65535) then exit;
result := g_LoadGameFrom(buildSaveName(n));
end;