DEADSOFTWARE

render: move e_texture -> r_texture
[d2df-sdl.git] / src / game / g_saveload.pas
index 6b01c06f17717f5da54bff9f796cb9edb84dcbef..55e77cd8a7cc86c03bd34cc3bd5b79a4c7c98833 100644 (file)
@@ -18,8 +18,7 @@ unit g_saveload;
 interface
 
 uses
-  SysUtils, Classes,
-  e_graphics, g_phys, g_textures;
+  SysUtils, Classes, g_phys, g_textures;
 
 
 function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;