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Game: Use the animation flags in the map texture list only as a hint, not a prescription
[d2df-sdl.git]
/
src
/
game
/
g_player.pas
diff --git
a/src/game/g_player.pas
b/src/game/g_player.pas
index d0275d093fca62244370f201ff0cabb68bcb98f8..790d419283314680739cebf3093014f842c0a6de 100644
(file)
--- a/
src/game/g_player.pas
+++ b/
src/game/g_player.pas
@@
-2630,7
+2630,7
@@
begin
FModel.Draw(fX, fY+fSlope);
end
else
- FModel.Draw(fX, fY+fSlope, 25
4
);
+ FModel.Draw(fX, fY+fSlope, 25
5
);
end
else
FModel.Draw(fX, fY+fSlope);
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