diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index dd5378b5162ce6e2fbbf3f67bf5eee90cda9efbb..0b72fc96c52ba322d5cfeacd165ab34da82e7895 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
public
constructor Create(X, Y: Integer; ModelName: String; aMess: Boolean);
destructor Destroy(); override;
- procedure Damage(Value: Word; vx, vy: Integer);
+ procedure Damage(Value: Word; SpawnerUID: Word; vx, vy: Integer);
procedure Update();
procedure Draw();
procedure SaveState (st: TStream);
begin
FXTo := XTo;
FYTo := YTo;
- if NetInterpLevel < 1 then
+ if FJustTeleported or (NetInterpLevel < 1) then
begin
FObj.X := XTo;
FObj.Y := YTo;
+ if FJustTeleported then
+ begin
+ FObj.oldX := FObj.X;
+ FObj.oldY := FObj.Y;
+ end;
end
else
begin
end;
-procedure TCorpse.Damage(Value: Word; vx, vy: Integer);
+procedure TCorpse.Damage(Value: Word; SpawnerUID: Word; vx, vy: Integer);
var
pm: TPlayerModel;
Blood: TModelBlood;
if (gBodyKillEvent <> -1)
and gDelayedEvents[gBodyKillEvent].Pending then
gDelayedEvents[gBodyKillEvent].Pending := False;
- gBodyKillEvent := g_Game_DelayEvent(DE_BODYKILL, 1050, 0);
+ gBodyKillEvent := g_Game_DelayEvent(DE_BODYKILL, 1050, SpawnerUID);
end;
end
else