diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas
index a16abeef71f0a1341d554f97275dacf24fdb7561..e92e49b1a6a9ba171d187a2acc2aa4e167df4fe8 100644 (file)
--- a/src/game/g_phys.pas
+++ b/src/game/g_phys.pas
uses
g_map, g_basic, Math, g_player, g_console, SysUtils,
- g_sound, g_gfx, MAPDEF, g_monsters, g_game, BinEditor, utils;
+ g_sound, g_gfx, MAPDEF, g_monsters, g_game, utils;
const
for plr in gPlayers do
begin
if (plr = nil) then continue;
- if not plr.Live then continue;
+ if not plr.alive then continue;
with plr do
begin
if g_Collide(GameX+PLAYER_RECT.X, GameY+PLAYER_RECT.Y,