diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index b522ae2beb5c49b38a31e602f7227bd238f2ae3a..c13693e7b0bc3aa3cefd820bfdd433fb35446973 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$MODE DELPHI}
unit g_panel;
interface
implementation
uses
- g_basic, g_map, MAPDEF, g_game, e_graphics,
- g_console, g_language;
+ SysUtils, g_basic, g_map, MAPDEF, g_game, e_graphics,
+ g_console, g_language, e_log;
const
PANEL_SIGNATURE = $4C4E4150; // 'PANL'
SaveIt := True;
// Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû:
- if not g_Map_IsSpecialTexture(Textures[PanelRec.TextureNum].TextureName) then
+ if PanelRec.TextureNum > High(Textures) then
+ begin
+ e_WriteLog(Format('WTF?! PanelRec.TextureNum is out of limits! (%d : %d)', [PanelRec.TextureNum, High(Textures)]), MSG_FATALERROR);
+ FTextureWidth := 2;
+ FTextureHeight := 2;
+ FAlpha := 0;
+ FBlending := ByteBool(0);
+ end
+ else if not g_Map_IsSpecialTexture(Textures[PanelRec.TextureNum].TextureName) then
begin
FTextureWidth := Textures[PanelRec.TextureNum].Width;
FTextureHeight := Textures[PanelRec.TextureNum].Height;
begin // Àíèìèðîâàííàÿ òåêñòóðà
if FTextureIDs[FCurTexture].AnTex = nil then
Exit;
-
+
for xx := 0 to (Width div FTextureWidth)-1 do
for yy := 0 to (Height div FTextureHeight)-1 do
FTextureIDs[FCurTexture].AnTex.Draw(
else
if AnimLoop = 2 then
FTextureIDs[FCurTexture].AnTex.Loop := False;
-
+
FTextureIDs[FCurTexture].AnTex.Reset();
end;
else
if AnimLoop = 2 then
FTextureIDs[FCurTexture].AnTex.Loop := False;
-
+
FTextureIDs[FCurTexture].AnTex.Reset();
end;