diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index f6ffc77ee61f09caa8d911249fe063b7198389c8..b308b04304e9d013507137caee35eb35ccb0791f 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
+{$MODE DELPHI}
unit g_options;
interface
gnWeaponStay: Boolean = False;
gnMonsters: Boolean = False;
gnBotsVS: String = 'Everybody';
+ gsSDLSampleRate: Integer = 44100;
+ gsSDLBufferSize: Integer = 2048;
+ gSFSDebug: Boolean = False;
+ gSFSFastMode: Boolean = False;
implementation
gMuteWhenInactive := config.ReadBool('Sound', 'MuteInactive', False);
gAnnouncer := Min(Max(config.ReadInt('Sound', 'Announcer', ANNOUNCE_MEPLUS), ANNOUNCE_NONE), ANNOUNCE_ALL);
gSoundEffectsDF := config.ReadBool('Sound', 'SoundEffectsDF', True);
+ gsSDLSampleRate := Min(Max(config.ReadInt('Sound', 'SDLSampleRate', 44100), 11025), 96000);
+ gsSDLBufferSize := Min(Max(config.ReadInt('Sound', 'SDLBufferSize', 2048), 64), 16384);
with gGameControls.GameControls do
begin
gShowMessages := config.ReadBool('Game', 'Messages', True);
gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False);
gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4);
+ gSFSDebug := config.ReadBool('Game', 'SFSDebug', False);
+ gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False);
// Ãåéìïëåé â ñâîåé èãðå
gcMap := config.ReadStr('GameplayCustom', 'Map', '');
config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive);
config.WriteInt('Sound', 'Announcer', gAnnouncer);
config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF);
+ config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate);
+ config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize);
with config, gGameControls.GameControls do
begin
config.WriteBool('Game', 'Messages', gShowMessages);
config.WriteBool('Game', 'RevertPlayers', gRevertPlayers);
config.WriteInt('Game', 'ChatBubble', gChatBubble);
+ config.WriteBool('Game', 'SFSDebug', gSFSDebug);
+ config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
config.WriteStr ('GameplayCustom', 'Map', gcMap);
config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);