diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index e4dd8875eadb7b4bc62597bf1b4690f950978a10..623c10a5bb8c11b797914a9457529b2d51eede6e 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
gSFSDebug: Boolean = False;
gSFSFastMode: Boolean = False;
gDefaultMegawadStart: AnsiString = DF_Default_Megawad_Start;
+ gBerserkAutoswitch: Boolean = True;
implementation
wadoptFast := gSFSFastMode;
e_FastScreenshots := config.ReadBool('Game', 'FastScreenshots', True);
gDefaultMegawadStart := config.ReadStr('Game', 'DefaultMegawadStart', 'megawads/DOOM2D.WAD:\MAP01');
+ gBerserkAutoswitch := config.ReadBool('Game', 'BerserkAutoswitch', False);
// Ãåéìïëåé â ñâîåé èãðå
gcMap := config.ReadStr('GameplayCustom', 'Map', '');
config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots);
config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart);
+ config.WriteBool('Game', 'BerserkAutoswitch', gBerserkAutoswitch);
config.WriteStr ('GameplayCustom', 'Map', gcMap);
config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);