DEADSOFTWARE

cleanup: move monster-specific code from g_basic
[d2df-sdl.git] / src / game / g_options.pas
index ace71914663e7a139ae5f705149984909cec83cc..420ef52ecedd2e51f9e8d0d5ec33bd1d07053f0e 100644 (file)
@@ -79,13 +79,12 @@ var
 implementation
 
 uses
-  {$INCLUDE ../nogl/noGLuses.inc}
   {$IFDEF USE_SDL2}
     SDL2,
   {$ENDIF}
   e_log, e_input, g_console, g_window, g_sound, g_gfx, g_player, Math,
   g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
-  g_items, wadreader, e_graphics, g_touch, envvars, g_system;
+  g_items, wadreader, r_graphics, g_touch, envvars, g_system;
 
   var
     machine: Integer;