diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 0ea771329dbf0358acd332b70e85d8e4fe24e90c..bd32f68095a8d15b13a788babc2188afc70dee20 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
NET_MSG_TIME_SYNC = 194;
NET_MSG_VOTE_EVENT = 195;
+ {
NET_MSG_MAP_REQUEST = 201;
NET_MSG_MAP_RESPONSE = 202;
NET_MSG_RES_REQUEST = 203;
NET_MSG_RES_RESPONSE = 204;
+ }
NET_CHAT_SYSTEM = 0;
NET_CHAT_PLAYER = 1;
NET_EV_KILLCOMBO = 17;
NET_EV_PLAYER_TOUCH = 18;
NET_EV_SECRET = 19;
+ NET_EV_INTER_READY = 20;
NET_VE_STARTED = 1;
NET_VE_PASSED = 2;
NET_CHEAT_SUICIDE = 1;
NET_CHEAT_SPECTATE = 2;
+ NET_CHEAT_READY = 3;
NET_MAX_DIFFTIME = 5000 div 36;
procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
-procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
-procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
+//procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
+//procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
// GAME
procedure MC_SEND_RCONCommand(Cmd: string);
procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
// DOWNLOAD
-procedure MC_SEND_MapRequest();
-procedure MC_SEND_ResRequest(const resName: AnsiString);
+//procedure MC_SEND_MapRequest();
+//procedure MC_SEND_ResRequest(const resName: AnsiString);
+
type
TExternalResourceInfo = record
ExternalResources: array of TExternalResourceInfo;
end;
-function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
-function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
+function IsValidFileName(const S: String): Boolean;
+function IsValidFilePath(const S: String): Boolean;
implementation
else
Pl.Spectate;
end;
+ NET_CHEAT_READY:
+ begin
+ if gState <> STATE_INTERCUSTOM then Exit;
+ Pl.FReady := not Pl.FReady;
+ if Pl.FReady then
+ begin
+ MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'Y');
+ Inc(gInterReadyCount);
+ end
+ else
+ begin
+ MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'N');
+ Dec(gInterReadyCount);
+ end;
+ end;
end;
end;
begin
MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000, 'N', ID);
end;
+
+ g_Net_Flush();
end;
procedure MH_SEND_Info(ID: Byte);
i1, i2: TStrings_Locale;
pln: String;
cnt: Byte;
+ goodCmd: Boolean = true;
begin
FillChar(EvHash, Sizeof(EvHash), 0);
EvType := M.ReadByte();
gTime := EvTime;
+ if (g_Res_received_map_start <> 0) then
+ begin
+ if (g_Res_received_map_start < 0) then exit;
+ goodCmd := false;
+ case EvType of
+ NET_EV_MAPSTART: goodCmd := true;
+ NET_EV_MAPEND: goodCmd := true;
+ NET_EV_PLAYER_KICK: goodCmd := true;
+ NET_EV_PLAYER_BAN: goodCmd := true;
+ end;
+ if not goodCmd then exit;
+ end;
+
case EvType of
NET_EV_MAPSTART:
begin
- gGameOn := False;
- g_Game_ClearLoading();
- g_Game_StopAllSounds(True);
+ if (g_Res_received_map_start <> 0) then
+ begin
+ g_Res_received_map_start := -1;
+ end
+ else
+ begin
+ gGameOn := False;
+ g_Game_ClearLoading();
+ g_Game_StopAllSounds(True);
- gSwitchGameMode := Byte(EvNum);
- gGameSettings.GameMode := gSwitchGameMode;
+ gSwitchGameMode := Byte(EvNum);
+ gGameSettings.GameMode := gSwitchGameMode;
- gWADHash := EvHash;
- if not g_Game_StartMap(EvStr, True) then
- begin
- if not isWadPath(EvStr) then
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
- else
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
- Exit;
- end;
+ gWADHash := EvHash;
+ if not g_Game_StartMap(EvStr, True) then
+ begin
+ if not isWadPath(EvStr) then
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
+ else
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
+ Exit;
+ end;
- MC_SEND_FullStateRequest;
+ MC_SEND_FullStateRequest;
+ end;
end;
NET_EV_MAPEND:
begin
- gMissionFailed := EvNum <> 0;
- gExit := EXIT_ENDLEVELCUSTOM;
+ if (g_Res_received_map_start <> 0) then
+ begin
+ g_Res_received_map_start := -1;
+ end
+ else
+ begin
+ gMissionFailed := EvNum <> 0;
+ gExit := EXIT_ENDLEVELCUSTOM;
+ end;
end;
NET_EV_RCON:
end;
NET_EV_PLAYER_KICK:
- g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+ begin
+ g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+ if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+ end;
NET_EV_PLAYER_BAN:
- g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+ begin
+ g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+ if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+ end;
NET_EV_LMS_WARMUP:
g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
end;
end;
+ NET_EV_INTER_READY:
+ begin
+ pl := g_Player_Get(EvNum);
+ if pl <> nil then pl.FReady := (EvStr = 'Y');
+ end;
end;
end;
MPlaying := M.ReadByte() <> 0;
MPos := M.ReadLongWord();
MPaused := M.ReadByte() <> 0;
+ MPos := MPos+1; //k8: stfu, fpc!
if MPlaying then
begin
gMusic.SetByName(MName);
gMusic.Play(True);
- gMusic.SetPosition(MPos);
+ // gMusic.SetPosition(MPos);
gMusic.SpecPause := MPaused;
end
else
if gPlayerAction[0, ACTION_STRAFE] then
begin
// new strafe mechanics
- if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing
+ if (strafeDir = 0) then
+ strafeDir := P1MoveButton; // start strafing
// now set direction according to strafe (reversed)
- if (strafeDir = 2) then gPlayer1.SetDirection(TDirection.D_LEFT)
- else if (strafeDir = 1) then gPlayer1.SetDirection(TDirection.D_RIGHT);
+ if (strafeDir = 2) then
+ gPlayer1.SetDirection(TDirection.D_LEFT)
+ else if (strafeDir = 1) then
+ gPlayer1.SetDirection(TDirection.D_RIGHT)
end
else
begin
+ strafeDir := 0; // not strafing anymore
if (P1MoveButton = 2) and gPlayerAction[0, ACTION_MOVELEFT] then
gPlayer1.SetDirection(TDirection.D_LEFT)
else if (P1MoveButton = 1) and gPlayerAction[0, ACTION_MOVERIGHT] then
end;
end;
+{
function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg;
var
i: Integer;
msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data
end;
+}
function IsValidFileName(const S: String): Boolean;
const
Result := True;
end;
+{
procedure MC_SEND_MapRequest();
begin
NetOut.Write(Byte(NET_MSG_MAP_REQUEST));
procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
var
- payload: AByte;
peer: pENetPeer;
+ payload: AByte;
mapDataMsg: TMapDataMsg;
begin
e_WriteLog('NET: Received map request from ' +
g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
end;
end;
+}
+
end.