diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 29e9223af93c0994aa62eab83b0b70c4a03893a7..b98681b1c42dd705a623edf16a4cb2d1f280b76c 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
@@ -644,7 +644,7 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_E
begin
result := false; // don't stop
MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
- if (pan.GetTextureCount > 1) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
+ if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
end;
var
TP := g_Map_PanelByGUID(PGUID);
if (TP <> nil) then
begin
- if Loop = 0 then
- begin
- // switch texture
- TP.SetTexture(Tex, Loop);
- TP.SetFrame(Fr, Cnt);
- end
- else
- begin
- // looped or non-looped animation
- TP.NextTexture(Loop);
- end;
+ // switch texture
+ TP.SetTexture(Tex, Loop);
+ TP.SetFrame(Fr, Cnt);
end;
end;