DEADSOFTWARE

render: move e_texture -> r_texture
[d2df-sdl.git] / src / game / g_netmsg.pas
index 3a0d9d906604bdece89f9ad072aec37ec173490e..7f7a459f36b81ee71918e293059f5f2abc9f3861 100644 (file)
@@ -284,8 +284,8 @@ function IsValidFilePath(const S: String): Boolean;
 implementation
 
 uses
-  Math, ENet, e_input, r_graphics, e_log,
-  g_textures, g_gfx, g_sound, g_console, g_basic, g_options, g_main,
+  Math, ENet, e_input, e_log, g_base, g_basic,
+  g_textures, g_gfx, g_sound, g_console, g_options, g_main,
   g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
   g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;