DEADSOFTWARE

render: move screenshorts into render
[d2df-sdl.git] / src / game / g_netmsg.pas
index fb32fa2b4f40361aa7b52809167cdb2c83c3487a..6d4f5c1d3cb188e4a737738e00bfb1bdca804677 100644 (file)
@@ -284,7 +284,7 @@ function IsValidFilePath(const S: String): Boolean;
 implementation
 
 uses
-  Math, ENet, e_input, e_log, g_base, g_basic, r_animations, r_gfx,
+  Math, ENet, e_input, e_log, g_base, g_basic, r_gfx,
   g_textures, g_gfx, g_sound, g_console, g_options,
   g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
   g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;