diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index e5cd723488af9bec0802f13af252346ec73b9e6a..64377a61057e6bdb31f473bf08f0d88fd07a94b0 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
begin
// new strafe mechanics
if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing
- // now set direction according to strafe
- if (strafeDir = 1) then gPlayer1.SetDirection(D_LEFT)
- else if (strafeDir = 2) then gPlayer1.SetDirection(D_RIGHT)
- else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
+ // now set direction according to strafe (reversed)
+ if (strafeDir = 2) then gPlayer1.SetDirection(D_LEFT)
+ else if (strafeDir = 1) then gPlayer1.SetDirection(D_RIGHT);
end
else
begin