diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 7889180c1ba6f47893e58916f3154f2efc5ad043..0dab350037a061849ca1d69a9c5552f8a7006a32 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
uses g_net, g_triggers, Classes, SysUtils, md5;
const
- NET_PROTO_VERSION = 2;
-
NET_MSG_INFO = 100;
NET_MSG_CHAT = 101;
PID: Word;
Color: TRGB;
I: Integer;
- ProtoVer, Zero: Byte;
begin
- Zero := e_Raw_Read_Byte(P);
- ProtoVer := e_Raw_Read_Byte(P);
Ver := e_Raw_Read_String(P);
Pw := e_Raw_Read_String(P);
PName := e_Raw_Read_String(P);
B := e_Raw_Read_Byte(P);
T := e_Raw_Read_Byte(P);
- if (Ver <> GAME_VERSION) or (ProtoVer <> NET_PROTO_VERSION) or (Zero <> 0) then
+ if Ver <> GAME_VERSION then
begin
g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
_lc[I_NET_DISC_VERSION]);
e_Buffer_Clear(@NetOut);
e_Buffer_Write(@NetOut, Byte(NET_MSG_INFO));
- e_Buffer_Write(@NetOut, Byte(0)); // to kill old clients
- e_Buffer_Write(@NetOut, Byte(NET_PROTO_VERSION));
e_Buffer_Write(@NetOut, GAME_VERSION);
e_Buffer_Write(@NetOut, Password);
e_Buffer_Write(@NetOut, gPlayer1Settings.Name);