diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index b9f28b981c9bccac022b724867106534932cc390..fc5287a4dacc8708686611304a0a76afaa10706c 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
e_log, e_msg, ENet, Classes, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 173;
+ NET_PROTOCOL_VER = 174;
NET_MAXCLIENTS = 24;
NET_CHANS = 11;
NET_CLIENT = 2;
NET_BUFSIZE = $FFFF;
+ NET_PING_PORT = $DF2D;
NET_EVERYONE = -1;
if NetPongSock <> ENET_SOCKET_NULL then
begin
NetPongAddr.host := IPAddr;
- NetPongAddr.port := Port + 1;
+ NetPongAddr.port := NET_PING_PORT;
if enet_socket_bind(NetPongSock, @NetPongAddr) < 0 then
begin
enet_socket_destroy(NetPongSock);
NetOut.Clear();
NetOut.Write(Byte(Ord('D')));
NetOut.Write(Byte(Ord('F')));
+ NetOut.Write(NetPort);
NetOut.Write(ClTime);
g_Net_Slist_WriteInfo();
NPl := 0;
Result := 0;
if NetUseMaster then
- begin
g_Net_Slist_Check;
- g_Net_Host_CheckPings;
- end;
+ g_Net_Host_CheckPings;
while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
begin
if ForwardPongPort then
begin
- StrPort := IntToStr(NetPort + 1);
+ StrPort := IntToStr(NET_PING_PORT);
I := UPNP_AddPortMapping(
Urls.controlURL, Addr(data.first.servicetype[1]),
PChar(StrPort), PChar(StrPort), Addr(LanAddr[0]), PChar('D2DF'),