diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index b2543fb84a8a2e53d7eb465ce1f518531d9dd991..edd6024a49af09237130e98d105a0d3d0948efb9 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
interface
uses
- e_log, e_msg, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
+ e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 182;
+ NET_PROTOCOL_VER = 188;
NET_MAXCLIENTS = 24;
NET_CHANS = 12;
BANLIST_FILENAME = 'banlist.txt';
NETDUMP_FILENAME = 'netdump';
- {$IF DEFINED(FREEBSD) OR DEFINED(DARWIN)}
- NilThreadId = nil;
- {$ELSE}
- NilThreadId = 0;
- {$ENDIF}
-
type
TNetMapResourceInfo = record
wadName: AnsiString; // wad file name, without a path
WaitForFirstSpawn: Boolean; // set to `true` in server, used to spawn a player on first full state request
RCONAuth: Boolean;
Voted: Boolean;
+ Crimes: Integer;
+ AuthTime: LongWord;
+ MsgTime: LongWord;
Transfer: TNetFileTransfer; // only one transfer may be active
NetOut: array [0..1] of TMsg;
end;
NetPongSock: ENetSocket = ENET_SOCKET_NULL;
NetUseMaster: Boolean = True;
- NetSlistIP: string = 'mpms.doom2d.org';
- NetSlistPort: Word = 25665;
- NetSlistList: string = 'deadsoftware.ru:25665';
+ NetMasterList: string = 'mpms.doom2d.org:25665, deadsoftware.ru:25665';
NetClientIP: string = '127.0.0.1';
NetClientPort: Word = 25666;
NetMaxClients: Byte = 255;
NetBannedHosts: array of TBanRecord;
+ NetAutoBanLimit: Integer = 5;
+ NetAutoBanPerm: Boolean = True;
+ NetAutoBanWarn: Boolean = False;
+
+ NetAuthTimeout: Integer = 15 * 1000;
+ NetPacketTimeout: Integer = 30 * 1000;
+
NetState: Integer = NET_STATE_NONE;
NetMyID: Integer = -1;
NetGotEverything: Boolean = False;
NetGotKeys: Boolean = False;
+ NetDeafLevel: Integer = 0;
+
{$IFDEF USE_MINIUPNPC}
NetPortForwarded: Word = 0;
NetPongForwarded: Boolean = False;
procedure g_Net_UnbanNonPermHosts();
procedure g_Net_SaveBanList();
+procedure g_Net_Penalize(C: pTNetClient; Reason: string);
+
procedure g_Net_DumpStart();
procedure g_Net_DumpSendBuffer();
procedure g_Net_DumpRecvBuffer(Buf: penet_uint8; Len: LongWord);
procedure g_Net_InitLowLevel ();
procedure g_Net_DeinitLowLevel ();
+procedure NetServerCVars(P: SSArray);
+
implementation
+// *enet_host_service()*
+// fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
+// tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
+// thank you, enet. let's ignore failures altogether then.
+
uses
SysUtils,
- e_input, g_nethandler, g_netmsg, g_netmaster, g_player, g_window, g_console,
- g_main, g_game, g_language, g_weapons, utils, ctypes, g_system,
- g_map;
+ e_input, e_res,
+ g_nethandler, g_netmsg, g_netmaster, g_player, g_window, g_console,
+ g_main, g_game, g_language, g_weapons, ctypes, g_system, g_map;
const
FILE_CHUNK_SIZE = 8192;
end;
procedure g_Net_InitLowLevel ();
+ var v: ENetVersion;
begin
+ v := enet_linked_version();
+ e_LogWritefln('ENet Version: %s.%s.%s', [ENET_VERSION_GET_MAJOR(v), ENET_VERSION_GET_MINOR(v), ENET_VERSION_GET_PATCH(v)]);
if enet_init_success then raise Exception.Create('wuta?!');
enet_init_success := (enet_initialize() = 0);
end;
e_KeyPressed(JOY3_JUMP)
end;
-
//**************************************************************************
//
// file transfer declaraions and host packet processor
exit;
end;
+ // don't time out clients during a file transfer
+ if (NetAuthTimeout > 0) then
+ nc^.AuthTime := gTime + NetAuthTimeout;
+ if (NetPacketTimeout > 0) then
+ nc^.MsgTime := gTime + NetPacketTimeout;
+
tf := @NetClients[nid].Transfer;
tf.lastAckTime := GetTimerMS();
killClientByFT(nc^);
exit;
end;
- if (ridx < 0) then fname := MapsDir+gGameSettings.WAD else fname := {GameDir+'/wads/'+}gExternalResources[ridx].diskName;
+ if (ridx < 0) then fname := gGameSettings.WAD else fname := gExternalResources[ridx].diskName;
if (length(fname) = 0) then
begin
e_WriteLog('Invalid filename: '+fname, TMsgType.Warning);
exit;
end;
tf.diskName := findDiskWad(fname);
- //if (length(tf.diskName) = 0) then tf.diskName := findDiskWad(GameDir+'/wads/'+fname);
if (length(tf.diskName) = 0) then
begin
e_LogWritefln('NETWORK: file "%s" not found!', [fname], TMsgType.Fatal);
begin
e_LogWritefln('client #%d requested map info', [nc.ID]);
trans_omsg.Clear();
- dfn := findDiskWad(MapsDir+gGameSettings.WAD);
+ dfn := findDiskWad(gGameSettings.WAD);
if (dfn = '') then dfn := '!wad_not_found!.wad'; //FIXME
//md5 := MD5File(dfn);
md5 := gWADHash;
// packet type
trans_omsg.Write(Byte(NTF_SERVER_MAP_INFO));
// map wad name
- trans_omsg.Write(gGameSettings.WAD);
+ trans_omsg.Write(ExtractFileName(gGameSettings.WAD));
// map wad md5
trans_omsg.Write(md5);
// map wad size
ett := getNewTimeoutEnd();
repeat
status := enet_host_service(NetHost, @ev, 300);
+ {
if (status < 0) then
begin
g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' network error', True);
Result := -1;
exit;
end;
- if (status = 0) then
+ }
+ if (status <= 0) then
begin
// check for timeout
ct := GetTimerMS();
ett := getNewTimeoutEnd();
repeat
status := enet_host_service(NetHost, @ev, 300);
+ {
if (status < 0) then
begin
g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' network error', True);
Result := -1;
exit;
end;
- if (status = 0) then
+ }
+ if (status <= 0) then
begin
// check for timeout
ct := GetTimerMS();
repeat
//stx := -GetTimerMS();
status := enet_host_service(NetHost, @ev, 300);
+ {
if (status < 0) then
begin
g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' network error', True);
Result := -1;
exit;
end;
- if (status = 0) then
+ }
+ if (status <= 0) then
begin
// check for timeout
ct := GetTimerMS();
F: TextFile;
IPstr: string;
IP: LongWord;
+ path: AnsiString;
begin
NetIn.Clear();
NetOut.Clear();
NetPlrUID2 := -1;
NetAddr.port := 25666;
SetLength(NetBannedHosts, 0);
- if FileExists(DataDir + BANLIST_FILENAME) then
+ path := BANLIST_FILENAME;
+ if e_FindResource(DataDirs, path) = true then
begin
- Assign(F, DataDir + BANLIST_FILENAME);
+ Assign(F, path);
Reset(F);
while not EOF(F) do
begin
NetAddr.host := IPAddr;
NetAddr.port := Port;
- if NetForwardPorts then NetPortThread := BeginThread(ForwardThread);
-
NetHost := enet_host_create(@NetAddr, NET_MAXCLIENTS, NET_CHANS, 0, 0);
if (NetHost = nil) then
Exit;
end;
+ if NetForwardPorts then NetPortThread := BeginThread(ForwardThread);
+
NetPongSock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
if NetPongSock <> ENET_SOCKET_NULL then
begin
enet_peer_reset(NetClients[I].Peer);
NetClients[I].Peer := nil;
NetClients[I].Used := False;
+ NetClients[I].Player := 0;
+ NetClients[I].Crimes := 0;
+ NetClients[I].AuthTime := 0;
+ NetClients[I].MsgTime := 0;
NetClients[I].NetOut[NET_UNRELIABLE].Free();
NetClients[I].NetOut[NET_RELIABLE].Free();
end;
Ping: array [0..9] of Byte;
NPl: Byte;
begin
- if NetPongSock = ENET_SOCKET_NULL then Exit;
+ if (NetPongSock = ENET_SOCKET_NULL) or (NetHost = nil) then Exit;
Buf.data := Addr(Ping[0]);
Buf.dataLength := 2+8;
NetOut.Clear();
NetOut.Write(Byte(Ord('D')));
NetOut.Write(Byte(Ord('F')));
- NetOut.Write(NetPort);
+ NetOut.Write(NetHost.address.port);
NetOut.Write(ClTime);
TMasterHost.writeInfo(NetOut);
NPl := 0;
end;
end;
+procedure g_Net_Host_CheckTimeouts();
+var
+ ID: Integer;
+begin
+ for ID := Low(NetClients) to High(NetClients) do
+ begin
+ with NetClients[ID] do
+ begin
+ if (Peer = nil) or (State = NET_STATE_NONE) then continue;
+ if (State = NET_STATE_AUTH) and (AuthTime > 0) and (AuthTime <= gTime) then
+ begin
+ g_Net_Penalize(@NetClients[ID], 'auth taking too long');
+ AuthTime := gTime + 500; // do it twice a second to give them a chance
+ end
+ else if (State = NET_STATE_GAME) and (MsgTime > 0) and (MsgTime <= gTime) then
+ begin
+ g_Net_Penalize(@NetClients[ID], 'message timeout');
+ AuthTime := gTime + 500; // do it twice a second to give them a chance
+ end;
+ end;
+ end;
+end;
+
+procedure g_Net_Host_Disconnect_Client(ID: Integer; Force: Boolean = False);
+var
+ TP: TPlayer;
+ TC: pTNetClient;
+begin
+ TC := @NetClients[ID];
+ if (TC = nil) then Exit;
+ clearNetClient(NetClients[ID]);
+ if not (TC^.Used) then Exit;
+
+ TP := g_Player_Get(TC^.Player);
+
+ if TP <> nil then
+ begin
+ TP.Lives := 0;
+ TP.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
+ g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [TP.Name]), True);
+ e_WriteLog('NET: Client ' + TP.Name + ' [' + IntToStr(TC^.ID) + '] disconnected.', TMsgType.Notify);
+ g_Player_Remove(TP.UID);
+ end;
+
+ if (TC^.Peer^.data <> nil) then
+ begin
+ FreeMemory(TC^.Peer^.data);
+ TC^.Peer^.data := nil;
+ end;
+
+ if (Force) then
+ enet_peer_reset(TC^.Peer);
+
+ TC^.Used := False;
+ TC^.State := NET_STATE_NONE;
+ TC^.Peer := nil;
+ TC^.Player := 0;
+ TC^.Crimes := 0;
+ TC^.AuthTime := 0;
+ TC^.MsgTime := 0;
+ TC^.RequestedFullUpdate := False;
+ TC^.WaitForFirstSpawn := False;
+ TC^.NetOut[NET_UNRELIABLE].Free();
+ TC^.NetOut[NET_RELIABLE].Free();
+
+ g_Console_Add(_lc[I_NET_MSG] + Format(_lc[I_NET_MSG_HOST_DISC], [ID]));
+ Dec(NetClientCount);
+
+ if NetUseMaster then g_Net_Slist_ServerPlayerLeaves();
+end;
+
function g_Net_Host_Update(): enet_size_t;
var
Port: Word;
ID: Integer;
TC: pTNetClient;
- TP: TPlayer;
begin
IP := '';
Result := 0;
if NetUseMaster then g_Net_Slist_Pulse();
g_Net_Host_CheckPings();
+ g_Net_Host_CheckTimeouts();
while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
begin
Port := NetEvent.Peer^.address.port;
g_Console_Add(_lc[I_NET_MSG] +
Format(_lc[I_NET_MSG_HOST_CONN], [IP, Port]));
+ e_WriteLog('NET: Connection request from ' + IP + '.', TMsgType.Notify);
if (NetEvent.data <> NET_PROTOCOL_VER) then
begin
g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
_lc[I_NET_DISC_PROTOCOL]);
+ e_WriteLog('NET: Connection request from ' + IP + ' rejected: version mismatch',
+ TMsgType.Notify);
NetEvent.peer^.data := GetMemory(SizeOf(Byte));
Byte(NetEvent.peer^.data^) := 255;
enet_peer_disconnect(NetEvent.peer, NET_DISC_PROTOCOL);
Exit;
end;
+ if g_Net_IsHostBanned(NetEvent.Peer^.address.host) then
+ begin
+ g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
+ _lc[I_NET_DISC_BAN]);
+ e_WriteLog('NET: Connection request from ' + IP + ' rejected: banned',
+ TMsgType.Notify);
+ NetEvent.peer^.data := GetMemory(SizeOf(Byte));
+ Byte(NetEvent.peer^.data^) := 255;
+ enet_peer_disconnect(NetEvent.Peer, NET_DISC_BAN);
+ enet_host_flush(NetHost);
+ Exit;
+ end;
+
ID := g_Net_FindSlot();
if ID < 0 then
begin
g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
_lc[I_NET_DISC_FULL]);
+ e_WriteLog('NET: Connection request from ' + IP + ' rejected: server full',
+ TMsgType.Notify);
NetEvent.Peer^.data := GetMemory(SizeOf(Byte));
Byte(NetEvent.peer^.data^) := 255;
enet_peer_disconnect(NetEvent.peer, NET_DISC_FULL);
NetClients[ID].Peer^.data := GetMemory(SizeOf(Byte));
Byte(NetClients[ID].Peer^.data^) := ID;
NetClients[ID].State := NET_STATE_AUTH;
+ NetClients[ID].Player := 0;
+ NetClients[ID].Crimes := 0;
NetClients[ID].RCONAuth := False;
NetClients[ID].NetOut[NET_UNRELIABLE].Alloc(NET_BUFSIZE*2);
NetClients[ID].NetOut[NET_RELIABLE].Alloc(NET_BUFSIZE*2);
+ if (NetAuthTimeout > 0) then
+ NetClients[ID].AuthTime := gTime + NetAuthTimeout
+ else
+ NetClients[ID].AuthTime := 0;
+ if (NetPacketTimeout > 0) then
+ NetClients[ID].MsgTime := gTime + NetPacketTimeout
+ else
+ NetClients[ID].MsgTime := 0;
clearNetClientTransfers(NetClients[ID]); // just in case
enet_peer_timeout(NetEvent.peer, ENET_PEER_TIMEOUT_LIMIT * 2, ENET_PEER_TIMEOUT_MINIMUM * 2, ENET_PEER_TIMEOUT_MAXIMUM * 2);
if ID > High(NetClients) then Exit;
TC := @NetClients[ID];
+ if (NetPacketTimeout > 0) then
+ TC^.MsgTime := gTime + NetPacketTimeout;
+
if NetDump then g_Net_DumpRecvBuffer(NetEvent.packet^.data, NetEvent.packet^.dataLength);
g_Net_Host_HandlePacket(TC, NetEvent.packet, g_Net_HostMsgHandler);
end;
begin
ID := Byte(NetEvent.peer^.data^);
if ID > High(NetClients) then Exit;
- clearNetClient(NetClients[ID]);
- TC := @NetClients[ID];
- if TC = nil then Exit;
-
- if not (TC^.Used) then Exit;
-
- TP := g_Player_Get(TC^.Player);
-
- if TP <> nil then
- begin
- TP.Lives := 0;
- TP.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
- g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [TP.Name]), True);
- e_WriteLog('NET: Client ' + TP.Name + ' [' + IntToStr(ID) + '] disconnected.', TMsgType.Notify);
- g_Player_Remove(TP.UID);
- end;
-
- TC^.Used := False;
- TC^.State := NET_STATE_NONE;
- TC^.Peer := nil;
- TC^.Player := 0;
- TC^.RequestedFullUpdate := False;
- TC^.WaitForFirstSpawn := False;
- TC^.NetOut[NET_UNRELIABLE].Free();
- TC^.NetOut[NET_RELIABLE].Free();
-
- FreeMemory(NetEvent.peer^.data);
- NetEvent.peer^.data := nil;
- g_Console_Add(_lc[I_NET_MSG] + Format(_lc[I_NET_MSG_HOST_DISC], [ID]));
- Dec(NetClientCount);
-
- if NetUseMaster then g_Net_Slist_ServerPlayerLeaves();
+ g_Net_Host_Disconnect_Client(ID);
end;
end;
end;
function g_Net_Client_Update(): enet_size_t;
begin
Result := 0;
- while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
+ while (NetHost <> nil) and (enet_host_service(NetHost, @NetEvent, 0) > 0) do
begin
case NetEvent.kind of
ENET_EVENT_TYPE_RECEIVE:
var
F: TextFile;
I: Integer;
+ path: AnsiString;
begin
- Assign(F, DataDir + BANLIST_FILENAME);
- Rewrite(F);
- if NetBannedHosts <> nil then
- for I := 0 to High(NetBannedHosts) do
- if NetBannedHosts[I].Perm and (NetBannedHosts[I].IP > 0) then
- Writeln(F, IpToStr(NetBannedHosts[I].IP));
- CloseFile(F);
+ path := e_GetWriteableDir(DataDirs);
+ if path <> '' then
+ begin
+ path := e_CatPath(path, BANLIST_FILENAME);
+ Assign(F, path);
+ Rewrite(F);
+ if NetBannedHosts <> nil then
+ for I := 0 to High(NetBannedHosts) do
+ if NetBannedHosts[I].Perm and (NetBannedHosts[I].IP > 0) then
+ Writeln(F, IpToStr(NetBannedHosts[I].IP));
+ CloseFile(F)
+ end
+end;
+
+procedure g_Net_Penalize(C: pTNetClient; Reason: string);
+var
+ s: string;
+begin
+ e_LogWritefln('NET: client #%u (cid #%u) triggered a penalty (%d/%d): %s',
+ [C^.ID, C^.Player, C^.Crimes + 1, NetAutoBanLimit, Reason]);
+
+ if (NetAutoBanLimit <= 0) then Exit;
+
+ if (C^.Crimes >= NetAutoBanLimit) then
+ begin
+ // we have tried asking nicely before, now it is time to die
+ e_LogWritefln('NET: client #%u (cid #%u) force kicked',
+ [C^.ID, C^.Player]);
+ g_Net_Host_Disconnect_Client(C^.ID, True);
+ Exit;
+ end;
+
+ Inc(C^.Crimes);
+
+ if (NetAutoBanWarn) then
+ MH_SEND_Chat('You have been warned by the server: ' + Reason, NET_CHAT_SYSTEM, C^.ID);
+
+ if (C^.Crimes >= NetAutoBanLimit) then
+ begin
+ s := '#' + IntToStr(C^.ID); // can't be arsed
+ g_Net_BanHost(C^.Peer^.address.host, NetAutoBanPerm);
+ enet_peer_disconnect(C^.Peer, NET_DISC_BAN);
+ g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
+ g_Net_Slist_ServerPlayerLeaves();
+ end;
end;
procedure g_Net_DumpStart();
begin
if NetMode = NET_SERVER then
- NetDumpFile := createDiskFile(NETDUMP_FILENAME + '_server')
+ NetDumpFile := e_CreateResource(LogDirs, NETDUMP_FILENAME + '_server')
else
- NetDumpFile := createDiskFile(NETDUMP_FILENAME + '_client');
+ NetDumpFile := e_CreateResource(LogDirs, NETDUMP_FILENAME + '_client');
end;
procedure g_Net_DumpSendBuffer();
begin
Result := False;
- if NetPortForwarded = NetPort then
+ if NetHost = nil then
+ exit;
+
+ if NetPortForwarded = NetHost.address.port then
begin
Result := True;
exit;
exit;
end;
- StrPort := IntToStr(NetPort);
+ StrPort := IntToStr(NetHost.address.port);
I := UPNP_AddPortMapping(
Urls.controlURL, Addr(data.first.servicetype[1]),
PChar(StrPort), PChar(StrPort), Addr(LanAddr[0]), PChar('D2DF'),
if I <> 0 then
begin
- conwritefln('forwarding port %d failed: error %d', [NetPort, I]);
+ conwritefln('forwarding port %d failed: error %d', [NetHost.address.port, I]);
FreeUPNPDevList(DevList);
FreeUPNPUrls(@Urls);
exit;
if I <> 0 then
begin
- conwritefln('forwarding port %d failed: error %d', [NetPort + 1, I]);
+ conwritefln('forwarding port %d failed: error %d', [NET_PING_PORT, I]);
NetPongForwarded := False;
end
else
begin
- conwritefln('forwarded port %d successfully', [NetPort + 1]);
+ conwritefln('forwarded port %d successfully', [NET_PING_PORT]);
NetPongForwarded := True;
end;
end;
- conwritefln('forwarded port %d successfully', [NetPort]);
+ conwritefln('forwarded port %d successfully', [NetHost.address.port]);
NetIGDControl := AnsiString(Urls.controlURL);
NetIGDService := data.first.servicetype;
- NetPortForwarded := NetPort;
+ NetPortForwarded := NetHost.address.port;
FreeUPNPDevList(DevList);
FreeUPNPUrls(@Urls);
if NetPongForwarded then
begin
NetPongForwarded := False;
- StrPort := IntToStr(NetPortForwarded + 1);
+ StrPort := IntToStr(NET_PING_PORT);
I := UPNP_DeletePortMapping(
PChar(NetIGDControl), Addr(NetIGDService[1]),
PChar(StrPort), PChar('UDP'), nil
);
- conwritefln(' port %d: %d', [NetPortForwarded + 1, I]);
+ conwritefln(' port %d: %d', [NET_PING_PORT, I]);
end;
NetPortForwarded := 0;
end;
{$ENDIF}
+procedure NetServerCVars(P: SSArray);
+var
+ cmd, s: string;
+ a, b: Integer;
+begin
+ cmd := LowerCase(P[0]);
+ case cmd of
+ 'sv_name':
+ begin
+ if (Length(P) > 1) and (Length(P[1]) > 0) then
+ begin
+ NetServerName := P[1];
+ if Length(NetServerName) > 64 then
+ SetLength(NetServerName, 64);
+ g_Net_Slist_ServerRenamed();
+ end;
+ g_Console_Add(cmd + ' "' + NetServerName + '"');
+ end;
+ 'sv_passwd':
+ begin
+ if (Length(P) > 1) and (Length(P[1]) > 0) then
+ begin
+ NetPassword := P[1];
+ if Length(NetPassword) > 24 then
+ SetLength(NetPassword, 24);
+ g_Net_Slist_ServerRenamed();
+ end;
+ g_Console_Add(cmd + ' "' + AnsiLowerCase(NetPassword) + '"');
+ end;
+ 'sv_maxplrs':
+ begin
+ if (Length(P) > 1) then
+ begin
+ NetMaxClients := nclamp(StrToIntDef(P[1], NetMaxClients), 1, NET_MAXCLIENTS);
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ b := 0;
+ for a := 0 to High(NetClients) do
+ begin
+ if NetClients[a].Used then
+ begin
+ Inc(b);
+ if b > NetMaxClients then
+ begin
+ s := g_Player_Get(NetClients[a].Player).Name;
+ enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
+ g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
+ end;
+ end;
+ end;
+ g_Net_Slist_ServerRenamed();
+ end;
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(NetMaxClients));
+ end;
+ 'sv_public':
+ begin
+ if (Length(P) > 1) then
+ begin
+ NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) <> 0;
+ if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(Byte(NetUseMaster)));
+ end;
+ 'sv_port':
+ begin
+ if (Length(P) > 1) then
+ begin
+ if not g_Game_IsNet then
+ NetPort := nclamp(StrToIntDef(P[1], NetPort), 0, $FFFF)
+ else
+ g_Console_Add(_lc[I_MSG_NOT_NETGAME]);
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(Ord(NetUseMaster)));
+ end;
+ end;
+end;
initialization
conRegVar('cl_downloadtimeout', @g_Net_DownloadTimeout, 0.0, 1000000.0, '', 'timeout in seconds, 0 to disable it');
+ conRegVar('cl_predictself', @NetPredictSelf, '', 'predict local player');
+ conRegVar('cl_forceplayerupdate', @NetForcePlayerUpdate, '', 'update net players on NET_MSG_PLRPOS');
+ conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps');
+ conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to');
+ conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to');
+ conRegVar('cl_deafen', @NetDeafLevel, '', 'filter server messages (0-3)');
+
+ conRegVar('sv_forwardports', @NetForwardPorts, '', 'forward server port using miniupnpc (requires server restart)');
+ conRegVar('sv_rcon', @NetAllowRCON, '', 'enable remote console');
+ conRegVar('sv_rcon_password', @NetRCONPassword, '', 'remote console password');
+ conRegVar('sv_update_interval', @NetUpdateRate, '', 'unreliable update interval');
+ conRegVar('sv_reliable_interval', @NetRelupdRate, '', 'reliable update interval');
+ conRegVar('sv_master_interval', @NetMasterRate, '', 'master server update interval');
+
+ conRegVar('sv_autoban_threshold', @NetAutoBanLimit, '', 'max crimes before autoban (0 = no autoban)');
+ conRegVar('sv_autoban_permanent', @NetAutoBanPerm, '', 'whether autobans are permanent');
+ conRegVar('sv_autoban_warn', @NetAutoBanWarn, '', 'send warnings to the client when he triggers penalties');
+
+ conRegVar('sv_auth_timeout', @NetAuthTimeout, '', 'number of msec in which connecting clients must complete auth (0 = unlimited)');
+ conRegVar('sv_packet_timeout', @NetPacketTimeout, '', 'number of msec the client must idle to be kicked (0 = unlimited)');
+
+ conRegVar('net_master_list', @NetMasterList, '', 'list of master servers');
+
SetLength(NetClients, 0);
g_Net_DownloadTimeout := 60;
NetIn.Alloc(NET_BUFSIZE);