diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index 7c97ea2028f0ec64830783d408bf928a59850a68..417be8b7c6a568ad6a1742af54ef5f86adab7f00 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 188;
+ NET_PROTOCOL_VER = 189;
NET_MAXCLIENTS = 24;
NET_CHANS = 12;
SysUtils,
e_input, e_res, g_options,
g_nethandler, g_netmsg, g_netmaster, g_player, g_window, g_console,
- g_game, g_language, g_weapons, ctypes, g_system, g_map;
+ g_game, g_language, g_weapons, ctypes, g_map;
const
FILE_CHUNK_SIZE = 8192;
end;
// предупредить что ждем слишком долго через N секунд
- TimeoutTime := sys_GetTicks() + NET_CONNECT_TIMEOUT;
+ TimeoutTime := GetTickCount64() + NET_CONNECT_TIMEOUT;
OuterLoop := True;
while OuterLoop do
end;
end;
- T := sys_GetTicks();
+ T := GetTickCount64();
if T > TimeoutTime then
begin
TimeoutTime := T + NET_CONNECT_TIMEOUT * 100; // одного предупреждения хватит