DEADSOFTWARE

correctly freeing dynrecords; as a consequence, no more memory leaks in custom game...
[d2df-sdl.git] / src / game / g_monsters.pas
index 006d3c87702f2d408dbe3e16290eef590a965bce..ae4389c98ab48bb4b9c79c15ab9d8607de8967c2 100644 (file)
@@ -2055,7 +2055,7 @@ begin
                       o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
 
 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
-  if not g_dbg_scale_05 then
+  if (g_dbg_scale = 1.0) then
   begin
     if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
                      sX-128, sY-128, sWidth+256, sHeight+256) then