diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 04ffd90df4089a2ff64649478ad1ba764fbfebbc..80989a887ad4a2d8d46a91a3afc4e992fd4c0559 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
g_dbg_scale := TempScale + 1;
end;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
with menu do
begin
g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
- g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+scores', '-scores');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
end;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
-
gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
gPlayer1Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP1Team')).ItemIndex = 0,
TEAM_RED, TEAM_BLUE);
-
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
begin
gPlayer1Settings.Model := Model.Name;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
-
gPlayer2Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP2Name')).Text);
gPlayer2Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP2Team')).ItemIndex = 0,
TEAM_RED, TEAM_BLUE);
gPlayer2Settings.Color := Model.Color;
end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
+ gPlayer1Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
+ gPlayer1Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
+ gPlayer1Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
+ with menu do
+ begin
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ gPlayer1Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
+ end;
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
+ gPlayer2Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
+ gPlayer2Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
+ gPlayer2Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
+ with menu do
+ begin
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ gPlayer2Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
+ end;
+ end;
+
if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
else
if gPlayer1.Team <> gPlayer1Settings.Team then
gPlayer1.SwitchTeam;
-
+ gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+ gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
end;
begin
gPlayer2.SetModel(gPlayer2Settings.Model);
gPlayer2.Name := gPlayer2Settings.Name;
- if (gGameSettings.GameMode <> GM_TDM) and (gGameSettings.GameMode <> GM_CTF) then
+ if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
gPlayer2.SetColor(gPlayer2Settings.Color)
else
if gPlayer2.Team <> gPlayer2Settings.Team then
gPlayer2.SwitchTeam;
+ gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+ gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+ gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+ gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
+ //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
end;
end;
- if g_Game_IsClient then MC_SEND_PlayerSettings;
+ if g_Game_IsClient then
+ begin
+ MC_SEND_PlayerSettings;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ end;
g_Console_WriteGameConfig;
end;
with menu do
begin
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+scores', '-scores');
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
end;
TGUIScroll(menu.GetControl('scP1Green')).Value := Round(gPlayer1Settings.Color.G/16);
TGUIScroll(menu.GetControl('scP1Blue')).Value := Round(gPlayer1Settings.Color.B/16);
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
+ TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer1Settings.WeaponSwitch;
+ TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer1Settings.SwitchToEmpty;
+ TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer1Settings.SkipFist;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ if (gPlayer1Settings.WeaponPreferences[i] > 0) and (gPlayer1Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer1Settings.WeaponPreferences[i]
+ else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
+ TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer2Settings.WeaponSwitch;
+ TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer2Settings.SwitchToEmpty;
+ TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer2Settings.SkipFist;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ if (gPlayer2Settings.WeaponPreferences[i] > 0) and (gPlayer2Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer2Settings.WeaponPreferences[i]
+ else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
+ end;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
TGUIListBox(menu.GetControl('lsP2Model')).SelectItem(gPlayer2Settings.Model);
Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
- gsGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
+ gsScoreLimit := StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
- gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
gsMap := Map;
gsGameFlags := 0;
if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then
gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE;
+ if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_TEAMABSORBDAMAGE;
if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then
gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS;
if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then
end;
// TODO: get this crap out of here
- gGameSettings.ItemRespawnTime := gsItemRespawnTime;
gGameSettings.WarmupTime := gsWarmupTime;
gGameSettings.SpawnInvul := gsSpawnInvul;
end;
+
+ // HACK: We keep the variables for the items in a different menu
+ with TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu')) do
+ begin
+ gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
+ gsItemRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edItemRespawnRandom')).Text, 0);
+ gsRulezRespawnTime := StrToIntDef(TGUIEdit(GetControl('edRulezRespawnTime')).Text, 0);
+ gsRulezRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edRulezRespawnRandom')).Text, 0);
+
+ if TGUISwitch(GetControl('swRulezRandom')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_RULEZRANDOM;
+
+ case TGUISwitch(GetControl('swItemsRandom')).ItemIndex of
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM;
+ 2: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM;
+ 3: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMWEAPONRANDOM;
+ 4: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM;
+ 5: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM;
+ 6: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM;
+ 0: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMALLRANDOM;
+ end;
+
+ // TODO: get this crap out of here
+ gGameSettings.ItemRespawnTime := gsItemRespawnTime;
+ gGameSettings.ItemRespawnRandom := gsItemRespawnRandom;
+ gGameSettings.RulezRespawnTime := gsRulezRespawnTime;
+ gGameSettings.RulezRespawnRandom := gsRulezRespawnRandom;
+ end;
end;
procedure ProcStartCustomGame();
if GameMode = GM_NONE then Exit;
g_Console_WriteGameConfig;
- g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsGoalLimit,
+ g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsScoreLimit,
gsMaxLives, gsGameFlags, gsPlayers);
end;
end;
g_Console_WriteGameConfig;
- g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsGoalLimit, gsMaxLives,
+ g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsScoreLimit, gsMaxLives,
gsGameFlags, gsPlayers, 0, NetPort);
end;
g_GUI_ShowWindow('OptionsPlayersMIMenu');
end;
+procedure ProcOptionsPlayerP1WeaponMenu();
+var
+ a: string;
+begin
+ a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem;
+ if a = '' then Exit;
+ g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
+begin
+ g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP2WeaponMenu();
+var
+ a: string;
+begin
+ a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem;
+ if a = '' then Exit;
+ g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
+begin
+ g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
+end;
+
procedure ProcOptionsPlayersAnim();
var
s: String;
end;
end;
+procedure ProcItemsRespawnMenu();
+var
+ menu: TGUIMenu;
+begin
+ menu := TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu'));
+
+ g_GUI_ShowWindow('ItemsRespawnMenu');
+end;
+
procedure ReadGameSettings();
var
menu: TGUIMenu;
ItemIndex := 2;
TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
- TGUIEdit(menu.GetControl('edGoalLimit')).Text := IntToStr(GoalLimit);
+ TGUIEdit(menu.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit);
TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives);
with TGUISwitch(menu.GetControl('swBotsVS')) do
end;
TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
- TGUIEdit(menu.GetControl('edGoalLimit')).Enabled := True;
- TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_ITEMSTEXT_COLOR;
+ TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True;
+ TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR;
TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True;
TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR;
TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
Text := '';
end;
TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
- with TGUIEdit(menu.GetControl('edGoalLimit')) do
+ with TGUIEdit(menu.GetControl('edScoreLimit')) do
begin
Enabled := False;
Text := '';
end;
- TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
+ TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
with TGUIEdit(menu.GetControl('edMaxLives')) do
begin
Enabled := False;
end;
end;
- if TGUIEdit(menu.GetControl('edGoalLimit')).Enabled then
+ if TGUIEdit(menu.GetControl('edScoreLimit')).Enabled then
begin
- n := StrToIntDef(TGUIEdit(menu.GetControl('edGoalLimit')).Text, GoalLimit);
+ n := StrToIntDef(TGUIEdit(menu.GetControl('edScoreLimit')).Text, ScoreLimit);
if n = 0 then
- GoalLimit := 0
+ ScoreLimit := 0
else
begin
b := 0;
b := stat[a].Frags;
end
else // CTF
- b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
+ b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
- GoalLimit := Max(n, b);
+ ScoreLimit := Max(n, b);
end;
end;
if TGUIEdit(menu.GetControl('edMaxLives')).Enabled then
begin
- n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, GoalLimit);
+ n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, MaxLives);
if n < 0 then n := 0;
if n > 255 then n := 255;
if n = 0 then
// don't forget to latch this shit
gsGameFlags := Options;
gsMaxLives := MaxLives;
- gsGoalLimit := GoalLimit;
+ gsScoreLimit := ScoreLimit;
gsTimeLimit := TimeLimit;
end;
if list <> nil then
begin
Items := list;
- ItemIndex := Length(list)
+ ItemIndex := -1; (* nothing selected *)
end
else
begin
TempResScale := Round(r_pixel_scale - 1);
with TGUISwitch(menu.GetControl('swResFactor')) do
- ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
+ ItemIndex := Max(Min(TempResScale, gRC_Width div 640 - 1), 0);
end;
procedure ProcApplyVideoOptions();
AddButton(@ProcOptionsPlayersAnim, _lc[I_MENU_MODEL_ANIMATION]);
AddButton(@ProcOptionsPlayersWeap, _lc[I_MENU_MODEL_CHANGE_WEAPON]);
AddButton(@ProcOptionsPlayersRot, _lc[I_MENU_MODEL_ROTATE]);
-
+ if s = 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu, _lc[I_MENU_WEAPON])
+ else AddButton(@ProcOptionsPlayerP2WeaponMenu, _lc[I_MENU_WEAPON]);
with TGUIModelView(Menu.AddChild(TGUIModelView.Create)) do
begin
Name := 'mv'+s+'Model';
Name := 'mmNewGameMenu';
AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
AddButton(@ProcSingle2Players, _lc[I_MENU_2_PLAYERS]);
- AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
AddButton(@ProcSelectCampaignMenu, _lc[I_MENU_CAMPAIGN], 'CampaignMenu');
+ AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
end;
Menu.DefControl := 'mmNewGameMenu';
g_GUI_AddWindow(Menu);
if gsTimeLimit > 0 then
Text := IntToStr(gsTimeLimit);
end;
- with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+ with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
begin
- Name := 'edGoalLimit';
+ Name := 'edScoreLimit';
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gsGoalLimit > 0 then
- Text := IntToStr(gsGoalLimit);
+ if gsScoreLimit > 0 then
+ Text := IntToStr(gsScoreLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
if gsMaxLives > 0 then
Text := IntToStr(gsMaxLives);
end;
- with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
+ with AddLabel(_lc[I_MENU_SELECT_ITEM_RESPAWN]) do
begin
- Name := 'edItemRespawnTime';
- OnlyDigits := True;
- Width := 4;
- MaxLength := 5;
- if gsItemRespawnTime > 0 then
- Text := IntToStr(gsItemRespawnTime);
+ Name := 'lbItemsRespawn';
+ FixedLength := 16;
+ OnClick := @ProcItemsRespawnMenu;
end;
+ AddSpace();
with AddSwitch(_lc[I_MENU_PLAYERS]) do
begin
Name := 'swPlayers';
else
ItemIndex := 3;
end;
+ with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do
+ begin
+ Name := 'swTeamAbsorbDamage';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then
+ ItemIndex := 0
+ else
+ ItemIndex := 1;
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
if gsTimeLimit > 0 then
Text := IntToStr(gsTimeLimit);
end;
- with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+ with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
begin
- Name := 'edGoalLimit';
+ Name := 'edScoreLimit';
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gsGoalLimit > 0 then
- Text := IntToStr(gsGoalLimit);
+ if gsScoreLimit > 0 then
+ Text := IntToStr(gsScoreLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
if gsMaxLives > 0 then
Text := IntToStr(gsMaxLives);
end;
- with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
+ with AddLabel(_lc[I_MENU_SELECT_ITEM_RESPAWN]) do
begin
- Name := 'edItemRespawnTime';
- OnlyDigits := True;
- Width := 4;
- MaxLength := 5;
- if gsItemRespawnTime > 0 then
- Text := IntToStr(gsItemRespawnTime);
+ Name := 'lbItemsRespawn';
+ FixedLength := 16;
+ OnClick := @ProcItemsRespawnMenu;
end;
+ AddSpace();
with AddSwitch(_lc[I_MENU_PLAYERS]) do
begin
Name := 'swPlayers';
else
ItemIndex := 3;
end;
+ with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do
+ begin
+ Name := 'swTeamAbsorbDamage';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then
+ ItemIndex := 0
+ else
+ ItemIndex := 1;
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
FixedLength := 10;
Enabled := False;
end;
- with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 12, 4) do
+ with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 20, 4) do
begin
Name := 'meMapDescription';
end;
Menu.DefControl := 'mSelectMapMenu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('ItemsRespawnMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_ITEM_RESPAWN]))) do
+ begin
+ Name := 'mItemsRespawnMenu';
+
+ // Switches separate from the time entry fields
+ with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do
+ begin
+ Name := 'swRulezRandom';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then
+ ItemIndex := 0
+ else
+ ItemIndex := 1;
+ end;
+ with AddSwitch(_lc[I_MENU_ENABLE_ITEM_RANDOM]) do
+ begin
+ Name := 'swItemsRandom';
+ AddItem(_lc[I_MENU_ITEM_RANDOM_ALL]);
+ AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_ONLY]);
+ AddItem(_lc[I_MENU_ITEM_RANDOM_AMMO_ONLY]);
+ AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_ONLY]);
+ AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_AMMO]);
+ AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_WEAPON]);
+ AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_AMMO]);
+ AddItem(_lc[I_MENU_ITEM_RANDOM_NOTHING]);
+ if LongBool(gsGameFlags and GAME_OPTION_ITEMALLRANDOM) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_ITEMHELPRANDOM) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_ITEMAMMORANDOM) then
+ ItemIndex := 2
+ else if LongBool(gsGameFlags and GAME_OPTION_ITEMWEAPONRANDOM) then
+ ItemIndex := 3
+ else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM) then
+ ItemIndex := 4
+ else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then
+ ItemIndex := 5
+ else if (gsGameFlags and (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then
+ ItemIndex := 6
+ else
+ ItemIndex := 7;
+ end;
+ AddSpace();// Items Respawn block
+ with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
+ begin
+ Name := 'edItemRespawnTime';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsItemRespawnTime > 0 then
+ Text := IntToStr(gsItemRespawnTime);
+ end;
+ with AddEdit(_lc[I_MENU_ITEM_RESPAWN_RANDOM]) do
+ begin
+ Name := 'edItemRespawnRandom';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsItemRespawnTime > 0 then
+ Text := IntToStr(gsItemRespawnRandom);
+ end;
+ // Rulez Respawn block
+ with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_TIME]) do
+ begin
+ Name := 'edRulezRespawnTime';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsRulezRespawnTime > 0 then
+ Text := IntToStr(gsRulezRespawnTime);
+ end;
+ with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_RANDOM]) do
+ begin
+ Name := 'edRulezRespawnRandom';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsRulezRespawnRandom > 0 then
+ Text := IntToStr(gsRulezRespawnRandom);
+ end;
+ AddSpace();
+ end;
+ Menu.DefControl := 'mItemsRespawnMenu';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsMenu');
with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_OPTIONS]))) do
begin
Menu.DefControl := 'mOptionsPlayersMIMenu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsPlayersP1WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
+ begin
+ Name := 'mOptionsPlayersP1WeaponMenu';
+ with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
+ begin
+ Name := 'swWeaponAutoswitch';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
+ end;
+ with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
+ begin
+ Name := 'swWeaponAllowEmpty';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
+ with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
+ begin
+ Name := 'swWeaponAllowFist';
+ AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
+ AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
+ end;
+ AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
+ ReAlign();
+ end;
+ Menu.DefControl := 'mOptionsPlayersP1WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
+ Menu := TGUIWindow.Create('OptionsPreferencesP1WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_1]))) do
+ begin
+ Name := 'mOptionsPreferencesP1WeaponMenu';
+ for i := WP_FIRST to WP_LAST do
+ begin
+ with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
+ begin
+ Name := IntToStr(i);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := i
+ end;
+ end;
+ with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
+ begin
+ Name := IntToStr(WP_LAST+1);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := WP_LAST + 1;
+ end;
+ end;
+ Menu.DefControl := 'mOptionsPreferencesP1WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
+
+ Menu := TGUIWindow.Create('OptionsPlayersP2WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
+ begin
+ Name := 'mOptionsPlayersP2WeaponMenu';
+ with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
+ begin
+ Name := 'swWeaponAutoswitch';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
+ end;
+ with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
+ begin
+ Name := 'swWeaponAllowEmpty';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
+ with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
+ begin
+ Name := 'swWeaponAllowFist';
+ AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
+ AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
+ end;
+ AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
+ ReAlign();
+ end;
+ Menu.DefControl := 'mOptionsPlayersP2WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
+ Menu := TGUIWindow.Create('OptionsPreferencesP2WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_2]))) do
+ begin
+ Name := 'mOptionsPreferencesP2WeaponMenu';
+ for i := WP_FIRST to WP_LAST do
+ begin
+ with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
+ begin
+ Name := IntToStr(i);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := i
+ end;
+ end;
+ with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
+ begin
+ Name := IntToStr(WP_LAST+1);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := WP_LAST + 1;
+ end;
+ end;
+ Menu.DefControl := 'mOptionsPreferencesP2WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsLanguageMenu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LANGUAGE_OPTIONS]))) do
begin
Width := 4;
MaxLength := 5;
end;
- with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+ with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
begin
- Name := 'edGoalLimit';
+ Name := 'edScoreLimit';
OnlyDigits := True;
Width := 4;
MaxLength := 5;