DEADSOFTWARE

clearing input buffer after loading a map (fixes occasional button "sticking")
[d2df-sdl.git] / src / game / g_menu.pas
index d8619f34fe0ed793f57a66838edb56f04d193613..5371f413c26e01849bafc272bbdd4c3e2d4aef6a 100644 (file)
@@ -45,8 +45,8 @@ uses
   g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
   g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
   e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
-  MAPSTRUCT, wadreader, Math, g_saveload,
-  e_textures, GL, GLExt, g_language,
+  MAPDEF, wadreader, Math, g_saveload,
+  e_texture, GL, GLExt, g_language,
   g_net, g_netmsg, g_netmaster, g_items, e_input;