DEADSOFTWARE

render: move e_texture -> r_texture
[d2df-sdl.git] / src / game / g_menu.pas
index 1af2cbd7d8b9eb8fea12007e3ed8c2960269d4ad..4ad532c9da32dd64027cfdc7eceb06c19788919d 100644 (file)
@@ -43,11 +43,11 @@ var
 implementation
 
 uses
-  g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
-  g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
+  g_gui, g_textures, r_graphics, g_main, g_window, g_game, g_map,
+  g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
   e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
   MAPDEF, Math, g_saveload,
-  e_texture, g_language, e_res,
+  g_language, e_res,
   g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
   utils, wadreader, g_system, r_game;