diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index d1d824a9396883a9f2a5e3f2038a6bd7cf5dff4c..d93f0aa8aec41cda0d3b6dc3d3ad5a7253e59ec9 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
{$INCLUDE ../shared/a_modes.inc}
+{$DEFINE MAP_DEBUG_ENABLED_FLAG}
unit g_map;
interface
uses
e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, g_grid, z_aabbtree, md5, binheap, xprofiler;
+ g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler;
type
TMapInfo = record
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
-// returns wall index in `gWalls` or -1
-function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
+// returns panel or nil
+// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+
+// returns panel or nil
+// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
+function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
type
TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
// trace liquid, stepping by `dx` and `dy`
// return last seen liquid coords, and `false` if we're started outside of the liquid
-function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
procedure g_Map_ProfilersBegin ();
GridTagLift = 1 shl 8;
GridTagBlockMon = 1 shl 9;
+ GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
+
var
gWalls: TPanelArray;
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
- //gdbg_map_use_tree_draw: Boolean = false;
- //gdbg_map_use_tree_coldet: Boolean = false;
- //gdbg_map_dump_coldet_tree_queries: Boolean = false;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
+
function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
+type
+ TPanelGrid = specialize TBodyGridBase<TPanel>;
+
+var
+ mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
+
+
implementation
uses
FLAG_SIGNATURE = $47414C46; // 'FLAG'
-type
- TPanelGrid = specialize TBodyGridBase<TPanel>;
-
- {
- TDynAABBTreePanelBase = specialize TDynAABBTreeBase<TPanel>;
-
- TDynAABBTreeMap = class(TDynAABBTreePanelBase)
- function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override;
- end;
- {
-
-{
-function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean;
-begin
- result := false;
- if (pan = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
- aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-1, pan.Y+pan.Height-1);
- if (pan.Width < 1) or (pan.Height < 1) then exit;
- if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
- result := true;
-end;
-}
-
-
function panelTypeToTag (panelType: Word): Integer;
begin
case panelType of
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- mapGrid: TPanelGrid = nil;
- //mapTree: TDynAABBTreeMap = nil;
procedure g_Map_ProfilersBegin ();
// wall index in `gWalls` or -1
-(*
-function g_Map_traceToNearestWallOld (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Integer;
-
- function sqchecker (pan: TPanel; var ray: Ray2D): Single;
- var
- aabb: AABB2D;
- tmin: Single;
- begin
- result := -666.0; // invalid
- if not pan.Enabled then exit;
- aabb := AABB2D.CreateWH(pan.X, pan.Y, pan.Width, pan.Height);
- if not aabb.valid then exit;
- if aabb.intersects(ray, @tmin) then
- begin
- //if (tmin*tmin > maxDistSq) then exit;
- if (tmin >= 0.0) then
- begin
- //e_WriteLog(Format('sqchecker(%d,%d,%d,%d): panel #%d (%d,%d)-(%d,%d); tmin=%f', [x0, y0, x1, y1, pan.arrIdx, pan.X, pan.Y, pan.Width, pan.Height, tmin]), MSG_NOTIFY);
- //if (tmin < 0.0) then tmin := 0.0;
- result := tmin;
- end;
- end;
- end;
-
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
var
- qr: TDynAABBTreeMap.TSegmentQueryResult;
- ray: Ray2D;
- hxf, hyf: Single;
- hx, hy: Integer;
- maxDistSq: Single;
+ ex, ey: Integer;
begin
- result := -1;
- if (mapTree = nil) then exit;
- if mapTree.segmentQuery(qr, x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor)) then
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
+ if (result <> nil) then
begin
- maxDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0);
- if (qr.flesh <> nil) and (qr.time*qr.time <= maxDistSq) then
- begin
- result := qr.flesh.arrIdx;
- if (hitx <> nil) or (hity <> nil) then
- begin
- ray := Ray2D.Create(x0, y0, x1, y1);
- hxf := ray.origX+ray.dirX*qr.time;
- hyf := ray.origY+ray.dirY*qr.time;
- while true do
- begin
- hx := trunc(hxf);
- hy := trunc(hyf);
- if (hx >= qr.flesh.X) and (hy >= qr.flesh.Y) and (hx < qr.flesh.X+qr.flesh.Width) and (hy < qr.flesh.Y+qr.flesh.Height) then
- begin
- // go back a little
- hxf -= ray.dirX;
- hyf -= ray.dirY;
- end
- else
- begin
- break;
- end;
- end;
- if (hitx <> nil) then hitx^ := hx;
- if (hity <> nil) then hity^ := hy;
- end;
- end;
+ if (hitx <> nil) then hitx^ := ex;
+ if (hity <> nil) then hity^ := ey;
+ end
+ else
+ begin
+ if (hitx <> nil) then hitx^ := x1;
+ if (hity <> nil) then hity^ := y1;
end;
end;
-*)
-
-// wall index in `gWalls` or -1
-function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
-(*
-var
- lastX, lastY, lastDistSq: Integer;
- wasHit: Boolean = false;
-
- // pan=nil: before processing new tile
- function sqchecker (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean;
- var
- distSq: Integer;
- begin
- if (pan = nil) then
- begin
- // stop if something was hit at the previous tile
- result := wasHit;
- end
- else
- begin
- result := false;
- if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
- begin
- if not pan.Enabled then exit;
- end;
- distSq := (prevx-x0)*(prevx-x0)+(prevy-y0)*(prevy-y0);
- if (distSq < lastDistSq) then
- begin
- wasHit := true;
- lastDistSq := distSq;
- lastX := prevx;
- lastY := prevy;
- end;
- end;
- end;
-*)
+// returns panel or nil
+function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
var
ex, ey: Integer;
begin
- (*
- result := false;
- if (mapGrid = nil) then exit;
- lastDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1;
- lastX := 0;
- lastY := 0;
- result := mapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor));
- if (hitx <> nil) then hitx^ := lastX;
- if (hity <> nil) then hity^ := lastY;
- *)
- result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag);
+ if (result <> nil) then
+ begin
+ if (hitx <> nil) then hitx^ := ex;
+ if (hity <> nil) then hity^ := ey;
+ end
+ else
+ begin
+ if (hitx <> nil) then hitx^ := x1;
+ if (hity <> nil) then hity^ := y1;
+ end;
end;
if ((tagmask and GridTagLift) <> 0) then
begin
// slow
- result := mapGrid.forEachAtPoint(x, y, checker, tagmask);
+ result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
end
else
begin
// fast
- result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
+ result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
end;
end;
+function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
+begin
+ result := nil;
+ if (tagmask = 0) then exit;
+ result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
+end;
+
+
function g_Map_IsSpecialTexture(Texture: String): Boolean;
begin
Result := (Texture = TEXTURE_NAME_WATER) or
procedure CreateArea(Area: TAreaRec_1);
var
a: Integer;
- id: DWORD;
+ id: DWORD = 0;
begin
case Area.AreaType of
AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
addResToExternalResList(mapHeader.SkyName);
end;
+
procedure mapCreateGrid ();
var
mapX0: Integer = $3fffffff;
end;
end;
- procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer);
+ procedure addPanelsToGrid (constref panels: TPanelArray);
var
idx: Integer;
pan: TPanel;
+ newtag: Integer;
begin
- tag := panelTypeToTag(tag);
- for idx := High(panels) downto 0 do
+ //tag := panelTypeToTag(tag);
+ for idx := 0 to High(panels) do
begin
pan := panels[idx];
- pan.tag := tag;
if not pan.visvalid then continue;
- pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
+ if (pan.proxyId <> -1) then
+ begin
+ {$IF DEFINED(D2F_DEBUG)}
+ e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY);
+ {$ENDIF}
+ continue;
+ end;
+ case pan.PanelType of
+ PANEL_WALL: newtag := GridTagWall;
+ PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
+ PANEL_BACK: newtag := GridTagBack;
+ PANEL_FORE: newtag := GridTagFore;
+ PANEL_WATER: newtag := GridTagWater;
+ PANEL_ACID1: newtag := GridTagAcid1;
+ PANEL_ACID2: newtag := GridTagAcid2;
+ PANEL_STEP: newtag := GridTagStep;
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
+ PANEL_BLOCKMON: newtag := GridTagBlockMon;
+ else continue; // oops
+ end;
+ pan.tag := newtag;
+
+ pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
+ // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
- //mapTree.insertObject(pan, tag, true); // as static object
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
+ end;
+ }
+ {$ENDIF}
end;
end;
begin
mapGrid.Free();
mapGrid := nil;
- //mapTree.Free();
- //mapTree := nil;
calcBoundingBox(gWalls);
calcBoundingBox(gRenderBackgrounds);
calcBoundingBox(gLifts);
calcBoundingBox(gBlockMon);
- e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
+ e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
+
+ if (mapX0 > 0) then mapX0 := 0;
+ if (mapY0 > 0) then mapY0 := 0;
- mapGrid := TPanelGrid.Create(mapX0-512, mapY0-512, mapX1-mapX0+1+512*2, mapY1-mapY0+1+512*2);
- //mapTree := TDynAABBTreeMap.Create();
+ if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
+ if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
- addPanelsToGrid(gWalls, PANEL_WALL);
- addPanelsToGrid(gWalls, PANEL_CLOSEDOOR);
- addPanelsToGrid(gWalls, PANEL_OPENDOOR);
- addPanelsToGrid(gRenderBackgrounds, PANEL_BACK);
- addPanelsToGrid(gRenderForegrounds, PANEL_FORE);
- addPanelsToGrid(gWater, PANEL_WATER);
- addPanelsToGrid(gAcid1, PANEL_ACID1);
- addPanelsToGrid(gAcid2, PANEL_ACID2);
- addPanelsToGrid(gSteps, PANEL_STEP);
- addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
- addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
+ mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
+ //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
+
+ addPanelsToGrid(gWalls);
+ addPanelsToGrid(gRenderBackgrounds);
+ addPanelsToGrid(gRenderForegrounds);
+ addPanelsToGrid(gWater);
+ addPanelsToGrid(gAcid1);
+ addPanelsToGrid(gAcid2);
+ addPanelsToGrid(gSteps);
+ addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
+ addPanelsToGrid(gBlockMon);
mapGrid.dumpStats();
- //e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
- //mapTree.forEachLeaf(nil);
+
+ g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
end;
+
function g_Map_Load(Res: String): Boolean;
const
DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
_textures := MapReader.GetTextures();
_texnummap := nil;
+ // Çàãðóçêà îïèñàíèÿ êàðòû:
+ e_WriteLog(' Reading map info...', MSG_NOTIFY);
+ g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
+ Header := MapReader.GetMapHeader();
+
+ with gMapInfo do
+ begin
+ Name := Header.MapName;
+ Description := Header.MapDescription;
+ Author := Header.MapAuthor;
+ MusicName := Header.MusicName;
+ SkyName := Header.SkyName;
+ Height := Header.Height;
+ Width := Header.Width;
+ end;
+
// Äîáàâëåíèå òåêñòóð â Textures[]:
if _textures <> nil then
begin
end;
end;
+ // create map grid, init other grids (for monsters, for example)
+ e_WriteLog('Creating map grid', MSG_NOTIFY);
+ mapCreateGrid();
+
// Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
if (triggers <> nil) and not gLoadGameMode then
begin
CreateMonster(monsters[a]);
end;
- // Çàãðóçêà îïèñàíèÿ êàðòû:
- e_WriteLog(' Reading map info...', MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
- Header := MapReader.GetMapHeader();
-
MapReader.Free();
- with gMapInfo do
- begin
- Name := Header.MapName;
- Description := Header.MapDescription;
- Author := Header.MapAuthor;
- MusicName := Header.MusicName;
- SkyName := Header.SkyName;
- Height := Header.Height;
- Width := Header.Width;
- end;
-
// Çàãðóçêà íåáà:
if gMapInfo.SkyName <> '' then
begin
sfsGCEnable(); // enable releasing unused volumes
end;
- e_WriteLog('Creating map grid', MSG_NOTIFY);
- mapCreateGrid();
-
e_WriteLog('Done loading map.', MSG_NOTIFY);
Result := True;
end;
end
else}
begin
- mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
+ mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
end;
// list will be rendered in `g_game.DrawPlayer()`
end;
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
+const
+ SlowMask = GridTagLift or GridTagBlockMon;
function checker (pan: TPanel; tag: Integer): Boolean;
begin
- result := false; // don't stop, ever
-
{
if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
@@ -2356,7 +2303,7 @@ function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word;
// other shit
//result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
- result := true;
+ result := true; // i found her!
end;
var
begin
if (Width = 1) and (Height = 1) then
begin
- if ((tagmask and (GridTagLift or GridTagBlockMon)) <> 0) then
+ if ((tagmask and SlowMask) <> 0) then
begin
// slow
- result := mapGrid.forEachAtPoint(X, Y, checker, tagmask);
+ result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
end
else
begin
// fast
- result := mapGrid.forEachAtPoint(X, Y, nil, tagmask);
+ result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
end;
end
else
begin
- if ((tagmask and (GridTagLift or GridTagBlockMon)) <> 0) then
+ if ((tagmask and SlowMask) <> 0) then
begin
// slow
- result := mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
end
else
begin
// fast
- result := mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask);
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
end;
end;
end;
procedure g_Map_EnableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := True;
- g_Mark(X, Y, Width, Height, MARK_DOOR, True);
- mapGrid.proxyEnabled[proxyId] := true;
+ pan := gWalls[ID];
+ pan.Enabled := True;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := true;
+ //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
+ //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_DisableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := False;
- g_Mark(X, Y, Width, Height, MARK_DOOR, False);
- mapGrid.proxyEnabled[proxyId] := false;
+ pan := gWalls[ID];
+ pan.Enabled := False;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := false;
+ //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
PAMem.LoadFromMemory(Mem);
for i := 0 to Length(panels)-1 do
+ begin
if panels[i].SaveIt then
begin
// ID ïàíåëè:
end;
// Çàãðóæàåì ïàíåëü:
panels[i].LoadState(PAMem);
+ panels[i].arrIdx := i;
end;
+ end;
// Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
PAMem.Free();
// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
g_GFX_Init();
- mapCreateGrid();
+ //mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////
// Ñèãíàòóðà ìóçûêè:
// trace liquid, stepping by `dx` and `dy`
// return last seen liquid coords, and `false` if we're started outside of the liquid
-function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
const
MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
begin
topx := x;
topy := y;
// started outside of the liquid?
- if not mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) then begin result := false; exit; end;
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
result := true;
while true do
begin
Inc(x, dx);
Inc(y, dy);
- if not mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) then exit; // out of the water, just exit
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
topx := x;
topy := y;
end;