diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 1a7a4d8f18eb54d2add20148f04a97b20c4ec890..b97cc00a24f2a3ed8a6a06dc51b9b10e54b850fd 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
gdbg_map_use_grid_render: Boolean = true;
gdbg_map_use_grid_coldet: Boolean = true;
- gdbg_map_use_tree_draw: Boolean = true;
+ gdbg_map_use_tree_draw: Boolean = false;
gdbg_map_use_tree_coldet: Boolean = false;
gdbg_map_dump_coldet_tree_queries: Boolean = false;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
@@ -201,9 +201,14 @@ function TDynAABBTreeMap.getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boo
var
pan: TPanel;
begin
- if (flesh = nil) then begin result := false; exit; end;
+ result := false;
+ if (flesh = nil) then exit;
pan := (flesh as TPanel);
+ if (pan.Width < 1) or (pan.Height < 1) then exit;
aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width, pan.Y+pan.Height);
+ //if (pan.Width = 1) then aabb.maxX += 1;
+ //if (pan.Height = 1) then aabb.maxY += 1;
+ if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
//e_WriteLog(Format('getFleshAABB(%d;%d) AABB:(%f,%f)-(%f,%f); valid=%d; volume=%f; x=%d; y=%d; w=%d; h=%d', [pan.tag, pan.ArrIdx, aabb.minX, aabb.minY, aabb.maxX, aabb.maxY, Integer(aabb.valid), aabb.volume, pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY);
result := aabb.valid;
end;