diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 7bcb5b1379320f5d773760219db4c69085ece639..5ce07e652b3a3d912d9dc66752e7f62fbd7b7e6b 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
uses
SysUtils, Classes, mempool,
- g_base, r_graphics, g_basic, MAPDEF, g_textures,
+ g_base, g_basic, MAPDEF, g_textures,
g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
implementation
-uses
- e_input, e_log, e_res, g_items, g_gfx, g_console,
- g_weapons, g_game, g_sound, e_sound, CONFIG,
- g_options, g_triggers, g_player, r_textures, r_animations,
- Math, g_monsters, g_saveload, g_language, g_netmsg,
- sfs, xstreams, hashtable, wadreader,
- g_res_downloader;
+ uses
+ {$IFDEF ENABLE_GFX}
+ g_gfx,
+ {$ENDIF}
+ e_input, e_log, e_res, g_items, g_console,
+ g_weapons, g_game, g_sound, e_sound, CONFIG,
+ g_options, g_triggers, g_player,
+ Math, g_monsters, g_saveload, g_language, g_netmsg,
+ sfs, xstreams, hashtable, wadreader,
+ g_res_downloader
+ ;
const
FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
g_Weapon_Init();
g_Monsters_Init();
- // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
- if not gLoadGameMode then g_GFX_Init();
+ {$IFDEF ENABLE_GFX}
+ // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
+ if not gLoadGameMode then g_GFX_Init();
+ {$ENDIF}
// Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
mapTextureList := nil;
end;
begin
- g_GFX_Free();
+ {$IFDEF ENABLE_GFX}
+ g_GFX_Free;
+ {$ENDIF}
g_Weapon_Free();
g_Items_Free();
g_Triggers_Free();
if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
pan.Enabled := True;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
+
+ {$IFDEF ENABLE_GFX}
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
+ {$ENDIF}
mapGrid.proxyEnabled[pan.proxyId] := true;
//if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
pan.Enabled := False;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
+ {$IFDEF ENABLE_GFX}
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
+ {$ENDIF}
mapGrid.proxyEnabled[pan.proxyId] := false;
//if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
begin
LiftType := t;
- g_Mark(X, Y, Width, Height, MARK_LIFT, false);
- //TODO: make separate lift tags, and change tag here
-
- case LiftType of
- LIFTTYPE_UP: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
- LIFTTYPE_DOWN: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
- LIFTTYPE_LEFT: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
- LIFTTYPE_RIGHT: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
- end;
+ {$IFDEF ENABLE_GFX}
+ g_Mark(X, Y, Width, Height, MARK_LIFT, false);
+ //TODO: make separate lift tags, and change tag here
+ case LiftType of
+ LIFTTYPE_UP: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
+ LIFTTYPE_DOWN: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
+ LIFTTYPE_LEFT: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
+ LIFTTYPE_RIGHT: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
+ end;
+ {$ENDIF}
//if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
// mark platform as interesting
loadPanels();
///// /////
- // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
- g_GFX_Init();
+ {$IFDEF ENABLE_GFX}
+ // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
+ g_GFX_Init();
+ {$ENDIF}
+
//mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////