diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 6c35e4e00af20320d07888af5b21590dbd3ae7a0..52713fd8785e114aee27e6386f688f3ac52467e9 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_map;
interface
uses
e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, md5;
+ g_phys, wadreader, BinEditor, g_panel, g_grid, z_aabbtree, md5, binheap, xprofiler;
type
TMapInfo = record
Direction: TDirection;
end;
-
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
function g_Map_GetMapsList(WADName: String): SArray;
function g_Map_Exist(Res: String): Boolean;
procedure g_Map_Free();
procedure g_Map_Update();
-procedure g_Map_DrawPanels(PanelType: Word);
+
+procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
+procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
+
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+
+procedure g_Map_ProfilersBegin ();
+procedure g_Map_ProfilersEnd ();
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
SKY_STRETCH: Single = 1.5;
+const
+ GridTagInvalid = 0;
+
+ (* draw order:
+ PANEL_BACK
+ PANEL_STEP
+ PANEL_WALL
+ PANEL_CLOSEDOOR
+ PANEL_ACID1
+ PANEL_ACID2
+ PANEL_WATER
+ PANEL_FORE
+ *)
+ // sorted by draw priority
+ GridTagBack = 1 shl 0;
+ GridTagStep = 1 shl 1;
+ GridTagWall = 1 shl 2;
+ GridTagDoor = 1 shl 3;
+ GridTagAcid1 = 1 shl 4;
+ GridTagAcid2 = 1 shl 5;
+ GridTagWater = 1 shl 6;
+ GridTagFore = 1 shl 7;
+ // the following are invisible
+ GridTagLift = 1 shl 8;
+ GridTagBlockMon = 1 shl 9;
+
+
var
gWalls: TPanelArray;
gRenderBackgrounds: TPanelArray;
BackID: DWORD = DWORD(-1);
gExternalResources: TStringList;
+ gdbg_map_use_accel_render: Boolean = true;
+ gdbg_map_use_accel_coldet: Boolean = true;
+ gdbg_map_use_tree_draw: Boolean = false;
+ gdbg_map_use_tree_coldet: Boolean = false;
+ gdbg_map_dump_coldet_tree_queries: Boolean = false;
+ profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
+ gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
+
+function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
+
implementation
uses
MUSIC_SIGNATURE = $4953554D; // 'MUSI'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+
+type
+ TPanelGrid = specialize TBodyGridBase<TPanel>;
+
+ TDynAABBTreePanelBase = specialize TDynAABBTreeBase<TPanel>;
+
+ TDynAABBTreeMap = class(TDynAABBTreePanelBase)
+ function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override;
+ end;
+
+function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean;
+begin
+ result := false;
+ if (pan = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
+ aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-1, pan.Y+pan.Height-1);
+ if (pan.Width < 1) or (pan.Height < 1) then exit;
+ if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
+ result := true;
+end;
+
+
+function panelTypeToTag (panelType: Word): Integer;
+begin
+ case panelType of
+ PANEL_WALL: result := GridTagWall; // gWalls
+ PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
+ PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
+ PANEL_FORE: result := GridTagFore; // gRenderForegrounds
+ PANEL_WATER: result := GridTagWater; // gWater
+ PANEL_ACID1: result := GridTagAcid1; // gAcid1
+ PANEL_ACID2: result := GridTagAcid2; // gAcid2
+ PANEL_STEP: result := GridTagStep; // gSteps
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
+ PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
+ else result := GridTagInvalid;
+ end;
+end;
+
+
+function dplLess (a, b: TObject): Boolean;
+var
+ pa, pb: TPanel;
+begin
+ //result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
+ pa := TPanel(a);
+ pb := TPanel(b);
+ if (pa.tag < pb.tag) then begin result := true; exit; end;
+ if (pa.tag > pb.tag) then begin result := false; exit; end;
+ result := (pa.ArrIdx < pb.ArrIdx);
+end;
+
+procedure dplClear ();
+begin
+ if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
+end;
+
+
+type
+ TPanelID = record
+ PWhere: ^TPanelArray;
+ PArrID: Integer;
+ end;
+
var
+ PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
+ gMapGrid: TPanelGrid = nil;
+ mapTree: TDynAABBTreeMap = nil;
+
+
+procedure g_Map_ProfilersBegin ();
+begin
+ if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
+ profMapCollision.mainBegin(g_profile_collision);
+ // create sections
+ if g_profile_collision then
+ begin
+ profMapCollision.sectionBegin('*solids');
+ profMapCollision.sectionEnd();
+ profMapCollision.sectionBegin('liquids');
+ profMapCollision.sectionEnd();
+ end;
+end;
+
+procedure g_Map_ProfilersEnd ();
+begin
+ if (profMapCollision <> nil) then profMapCollision.mainEnd();
+end;
function g_Map_IsSpecialTexture(Texture: String): Boolean;
len := Length(panels^);
SetLength(panels^, len + 1);
- panels^[len] := TPanel.Create(PanelRec, AddTextures,
- CurTex, Textures);
+ panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
+ panels^[len].ArrIdx := len;
+ panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
if sav then
panels^[len].SaveIt := True;
Result := len;
+
+ len := Length(PanelByID);
+ SetLength(PanelByID, len + 1);
+ PanelByID[len].PWhere := panels;
+ PanelByID[len].PArrID := Result;
end;
function CreateNullTexture(RecName: String): Integer;
@@ -475,12 +613,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureWAD: PChar = nil;
- ttw: PChar = nil;
TextData: Pointer = nil;
TextureData: Pointer = nil;
cfg: TConfig = nil;
WADName: String;
- ResLength, rrl: Integer;
+ ResLength: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
_backanimation: Boolean;
procedure CreateMonster(monster: TMonsterRec_1);
var
- a, i: Integer;
+ a: Integer;
+ mon: TMonster;
begin
if g_Game_IsClient then Exit;
if (gGameSettings.GameType = GT_SINGLE)
or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
begin
- i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y,
- TDirection(monster.Direction));
+ mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
if gTriggers <> nil then
+ begin
for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
+ end;
+ end;
+ end;
- if monster.MonsterType <> MONSTER_BARREL then
- Inc(gTotalMonsters);
+ if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
end;
end;
procedure g_Map_ReAdd_DieTriggers();
-var
- i, a: Integer;
-begin
- if g_Game_IsClient then Exit;
- for i := 0 to High(gMonsters) do
- if gMonsters[i] <> nil then
+ function monsDieTrig (mon: TMonster): Boolean;
+ var
+ a: Integer;
+ begin
+ result := false; // don't stop
+ mon.ClearTriggers();
+ for a := 0 to High(gTriggers) do
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
begin
- gMonsters[i].ClearTriggers();
-
- for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
end;
+ end;
+ end;
+
+begin
+ if g_Game_IsClient then Exit;
+
+ g_Mons_ForEach(monsDieTrig);
end;
function extractWadName(resourceName: string): string;
addResToExternalResList(mapHeader.SkyName);
end;
+procedure mapCreateGrid ();
+var
+ mapX0: Integer = $3fffffff;
+ mapY0: Integer = $3fffffff;
+ mapX1: Integer = -$3fffffff;
+ mapY1: Integer = -$3fffffff;
+
+ procedure calcBoundingBox (constref panels: TPanelArray);
+ var
+ idx: Integer;
+ pan: TPanel;
+ begin
+ for idx := 0 to High(panels) do
+ begin
+ pan := panels[idx];
+ if not pan.visvalid then continue;
+ if (pan.Width < 1) or (pan.Height < 1) then continue;
+ if (mapX0 > pan.x0) then mapX0 := pan.x0;
+ if (mapY0 > pan.y0) then mapY0 := pan.y0;
+ if (mapX1 < pan.x1) then mapX1 := pan.x1;
+ if (mapY1 < pan.y1) then mapY1 := pan.y1;
+ end;
+ end;
+
+ procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer);
+ var
+ idx: Integer;
+ pan: TPanel;
+ begin
+ tag := panelTypeToTag(tag);
+ for idx := High(panels) downto 0 do
+ begin
+ pan := panels[idx];
+ pan.tag := tag;
+ if not pan.visvalid then continue;
+ gMapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
+ mapTree.insertObject(pan, tag, true); // as static object
+ end;
+ end;
+
+begin
+ gMapGrid.Free();
+ gMapGrid := nil;
+ mapTree.Free();
+ mapTree := nil;
+
+ calcBoundingBox(gWalls);
+ calcBoundingBox(gRenderBackgrounds);
+ calcBoundingBox(gRenderForegrounds);
+ calcBoundingBox(gWater);
+ calcBoundingBox(gAcid1);
+ calcBoundingBox(gAcid2);
+ calcBoundingBox(gSteps);
+ calcBoundingBox(gLifts);
+ calcBoundingBox(gBlockMon);
+
+ e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
+
+ gMapGrid := TPanelGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
+ mapTree := TDynAABBTreeMap.Create();
+
+ addPanelsToGrid(gWalls, PANEL_WALL);
+ addPanelsToGrid(gWalls, PANEL_CLOSEDOOR);
+ addPanelsToGrid(gWalls, PANEL_OPENDOOR);
+ addPanelsToGrid(gRenderBackgrounds, PANEL_BACK);
+ addPanelsToGrid(gRenderForegrounds, PANEL_FORE);
+ addPanelsToGrid(gWater, PANEL_WATER);
+ addPanelsToGrid(gAcid1, PANEL_ACID1);
+ addPanelsToGrid(gAcid2, PANEL_ACID2);
+ addPanelsToGrid(gSteps, PANEL_STEP);
+ addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
+ addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
+
+ gMapGrid.dumpStats();
+ e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
+ mapTree.forEachLeaf(nil);
+end;
+
function g_Map_Load(Res: String): Boolean;
const
DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
Len: Integer;
ok, isAnim, trigRef: Boolean;
CurTex, ntn: Integer;
+
begin
+ gMapGrid.Free();
+ gMapGrid := nil;
+ mapTree.Free();
+ mapTree := nil;
+
Result := False;
gMapInfo.Map := Res;
TriggersTable := nil;
WAD.Free();
Exit;
end;
+
WAD.Free();
// Çàãðóçêà êàðòû:
sfsGCEnable(); // enable releasing unused volumes
end;
+ e_WriteLog('Creating map grid', MSG_NOTIFY);
+ mapCreateGrid();
+
e_WriteLog('Done loading map.', MSG_NOTIFY);
Result := True;
end;
gDoorMap := nil;
gLiftMap := nil;
+
+ PanelByID := nil;
end;
procedure g_Map_Update();
end;
end;
-procedure g_Map_DrawPanels(PanelType: Word);
- procedure DrawPanels(var panels: TPanelArray;
- drawDoors: Boolean = False);
- var
- a: Integer;
+// old algo
+procedure g_Map_DrawPanels (PanelType: Word);
+ procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
+ var
+ idx: Integer;
begin
- if panels <> nil then
- for a := 0 to High(panels) do
- if not (drawDoors xor panels[a].Door) then
- panels[a].Draw();
+ if (panels <> nil) then
+ begin
+ // alas, no visible set
+ for idx := 0 to High(panels) do
+ begin
+ if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
+ end;
+ end;
end;
begin
end;
end;
+
+// new algo
+procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
+ function checker (pan: TPanel; tag: Integer): Boolean;
+ begin
+ result := false; // don't stop, ever
+ if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
+ gDrawPanelList.insert(pan);
+ end;
+
+begin
+ dplClear();
+ //tagmask := panelTypeToTag(PanelType);
+
+ if gdbg_map_use_tree_draw then
+ begin
+ mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
+ end
+ else
+ begin
+ gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
+ end;
+ // list will be rendered in `g_game.DrawPlayer()`
+end;
+
+
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+ function checker (pan: TPanel; tag: Integer): Boolean;
+ begin
+ result := false; // don't stop, ever
+ pan.DrawShadowVolume(lightX, lightY, radius);
+ end;
+
+begin
+ if gdbg_map_use_tree_draw then
+ begin
+ mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
+ end
+ else
+ begin
+ gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
+ end;
+end;
+
+
procedure g_Map_DrawBack(dx, dy: Integer);
begin
if gDrawBackGround and (BackID <> DWORD(-1)) then
e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
end;
-function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
+function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean): Boolean;
var
a, h: Integer;
end;
end;
-function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
+function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
var
- a, h: Integer;
-begin
- Result := TEXTURE_NONE;
+ texid: DWORD;
- if gWater <> nil then
+ function checkPanels (constref panels: TPanelArray): Boolean;
+ var
+ a: Integer;
begin
- h := High(gWater);
-
- for a := 0 to h do
- if g_Collide(X, Y, Width, Height,
- gWater[a].X, gWater[a].Y,
- gWater[a].Width, gWater[a].Height) then
+ result := false;
+ if panels = nil then exit;
+ for a := 0 to High(panels) do
+ begin
+ if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
begin
- Result := gWater[a].GetTextureID();
- Exit;
+ result := true;
+ texid := panels[a].GetTextureID();
+ exit;
end;
+ end;
end;
- if gAcid1 <> nil then
+begin
+ texid := TEXTURE_NONE;
+ result := texid;
+ if not checkPanels(gWater) then
+ if not checkPanels(gAcid1) then
+ if not checkPanels(gAcid2) then exit;
+ result := texid;
+end;
+
+
+function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
- h := High(gAcid1);
+ result := false; // don't stop, ever
- for a := 0 to h do
- if g_Collide(X, Y, Width, Height,
- gAcid1[a].X, gAcid1[a].Y,
- gAcid1[a].Width, gAcid1[a].Height) then
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ if not pan.Enabled then exit;
+ end;
+
+ if ((tag and GridTagLift) <> 0) then
+ begin
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
+ end;
+
+ if ((tag and GridTagBlockMon) <> 0) then
+ begin
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)) and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
+ end;
+
+ // other shit
+ result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ end;
+
+var
+ tagmask: Integer = 0;
+begin
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then begin result := false; exit; end; // just in case
+
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
+ if gdbg_map_use_accel_coldet then
+ begin
+ if gdbg_map_use_tree_coldet then
+ begin
+ //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
+ result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
+ if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then
begin
- Result := gAcid1[a].GetTextureID();
- Exit;
+ //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY);
+ g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
end;
+ end
+ else
+ begin
+ result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
+ end;
+ end
+ else
+ begin
+ result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
end;
+ if (profMapCollision <> nil) then profMapCollision.sectionEnd();
+end;
+
- if gAcid2 <> nil then
+function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
+var
+ cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
+ texid: DWORD;
+
+ // slightly different from the old code, but meh...
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
- h := High(gAcid2);
+ result := false; // don't stop, ever
+ //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
+ // check priorities
+ case cctype of
+ 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
+ 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
+ //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
+ end;
+ // collision?
+ if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
+ // yeah
+ texid := pan.GetTextureID();
+ // water? water has the highest priority, so stop right here
+ if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
+ // acid2?
+ if ((tag and GridTagAcid2) <> 0) then cctype := 2;
+ // acid1?
+ if ((tag and GridTagAcid1) <> 0) then cctype := 1;
+ end;
- for a := 0 to h do
- if g_Collide(X, Y, Width, Height,
- gAcid2[a].X, gAcid2[a].Y,
- gAcid2[a].Width, gAcid2[a].Height) then
- begin
- Result := gAcid2[a].GetTextureID();
- Exit;
- end;
+begin
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
+ if gdbg_map_use_accel_coldet then
+ begin
+ texid := TEXTURE_NONE;
+ if gdbg_map_use_tree_coldet then
+ begin
+ mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ end
+ else
+ begin
+ gMapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ end;
+ result := texid;
+ end
+ else
+ begin
+ result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
end;
+ if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
procedure g_Map_EnableWall(ID: DWORD);
LoadPanelArray(gLifts);
///// /////
-// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
+// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
g_GFX_Init();
+ mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////
// Ñèãíàòóðà ìóçûêè:
///// /////
end;
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+var
+ Arr: TPanelArray;
+begin
+ Result := nil;
+ if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
+ Arr := PanelByID[PanelID].PWhere^;
+ PanelArrayID := PanelByID[PanelID].PArrID;
+ Result := Addr(Arr[PanelByID[PanelID].PArrID]);
+end;
+
end.