diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index f0419bf49cf4314ad47ee168b1eb3fd78c87ad8a..4f86e9b0d3f14ddc3f21e097756080f4996e2e12 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
TPanelGrid = specialize TBodyGridBase<TPanel>;
var
- mapGrid: TPanelGrid = nil;
+ mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
implementation
calcBoundingBox(gLifts);
calcBoundingBox(gBlockMon);
- e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]), MSG_WARNING);
+ e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
if (mapX0 > 0) then mapX0 := 0;
if (mapY0 > 0) then mapY0 := 0;
if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
+ //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
addPanelsToGrid(gWalls);
addPanelsToGrid(gRenderBackgrounds);
SetLength(s, 64);
CopyMemory(@s[1], @_textures[a].Resource[0], 64);
for b := 1 to Length(s) do
+ begin
if s[b] = #0 then
begin
SetLength(s, b-1);
Break;
end;
+ end;
+ {$IF DEFINED(D2F_DEBUG)}
e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY);
+ {$ENDIF}
//if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
// Àíèìèðîâàííàÿ òåêñòóðà:
if ByteBool(_textures[a].Anim) then
PAMem.LoadFromMemory(Mem);
for i := 0 to Length(panels)-1 do
+ begin
if panels[i].SaveIt then
begin
// ID ïàíåëè:
end;
// Çàãðóæàåì ïàíåëü:
panels[i].LoadState(PAMem);
+ if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
+ if (panels[i].proxyId >= 0) then mapGrid.proxyEnabled[panels[i].proxyId] := panels[i].Enabled;
end;
+ end;
// Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
PAMem.Free();
// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
g_GFX_Init();
- mapCreateGrid();
+ //mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////
// Ñèãíàòóðà ìóçûêè: