DEADSOFTWARE

cosmetix
[d2df-sdl.git] / src / game / g_map.pas
index b84bf3aaca6170f165147659879aa9e2971c8f28..2579d27fb143ab75fab9dab09da7e4d2a3a20c80 100644 (file)
@@ -205,9 +205,9 @@ begin
   // create sections
   if g_profile_collision then
   begin
-    profMapCollision.sectionBeginAccum('wall coldet');
+    profMapCollision.sectionBegin('wall coldet');
     profMapCollision.sectionEnd();
-    profMapCollision.sectionBeginAccum('liquid coldet');
+    profMapCollision.sectionBegin('liquid coldet');
     profMapCollision.sectionEnd();
   end;
 end;
@@ -2280,15 +2280,15 @@ begin
   //TODO: detailed profile?
   if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquid coldet');
   try
-    if not gdbg_map_use_grid_coldet then
-    begin
-      result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
-    end
-    else
+    if gdbg_map_use_grid_coldet then
     begin
       texid := TEXTURE_NONE;
       gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
       result := texid;
+    end
+    else
+    begin
+      result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
     end;
   finally
     if (profMapCollision <> nil) then profMapCollision.sectionEnd();