diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index b1174c8595ef86a1dafd7b550994b894906e0e06..227835321cad0e6916b103de085d75eb0bafef5f 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
uses
SysUtils, Classes,
e_graphics, g_basic, MAPDEF, g_textures,
- g_phys, wadreader, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
+ g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
TMapInfo = record
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
-function g_Map_GetMapsList(WADName: String): SArray;
+function g_Map_GetMapsList(WADName: String): SSArray;
function g_Map_Exist(Res: String): Boolean;
procedure g_Map_Free(freeTextures: Boolean=true);
procedure g_Map_Update();
GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
+type
+ TBinHeapPanelDrawCmp = class
+ public
+ class function less (const a, b: TPanel): Boolean; inline;
+ end;
+
+ TBinHeapPanelDraw = specialize TBinaryHeapBase<TPanel, TBinHeapPanelDrawCmp>;
+
var
gWalls: TPanelArray;
gRenderBackgrounds: TPanelArray;
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
- gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
+ gDrawPanelList: TBinHeapPanelDraw = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
gCurrentMap: TDynRecord = nil;
gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs, xstreams, hashtable,
+ sfs, xstreams, hashtable, wadreader,
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
end;
-function dplLess (a, b: TObject): Boolean;
-var
- pa, pb: TPanel;
+class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline;
begin
- pa := TPanel(a);
- pb := TPanel(b);
- if (pa.tag < pb.tag) then begin result := true; exit; end;
- if (pa.tag > pb.tag) then begin result := false; exit; end;
- result := (pa.arrIdx < pb.arrIdx);
+ if (a.tag < b.tag) then begin result := true; exit; end;
+ if (a.tag > b.tag) then begin result := false; exit; end;
+ result := (a.arrIdx < b.arrIdx);
end;
procedure dplClear ();
begin
- if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
+ if (gDrawPanelList = nil) then gDrawPanelList := TBinHeapPanelDraw.Create() else gDrawPanelList.clear();
end;
function CreateNullTexture(RecName: String): Integer;
begin
RecName := toLowerCase1251(RecName);
- if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
+ if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
if TextNameHash.get(RecName, result) then exit; // i found her!
SetLength(Textures, Length(Textures)+1);
a, ResLength: Integer;
begin
RecName := toLowerCase1251(RecName);
- if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
+ if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
if TextNameHash.get(RecName, result) then
begin
// i found her!
else // Íåò òàêîãî ðåóñðñà â WAD'å
begin
//e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
- if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
if log and (not BadTextNameHash.get(RecName, a)) then
begin
e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
f, c, frdelay, frloop: Integer;
begin
RecName := toLowerCase1251(RecName);
- if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
+ if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
if TextNameHash.get(RecName, result) then
begin
// i found her!
//e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
- if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
if BadTextNameHash.get(RecName, f) then
begin
//e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
begin
- if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
if log and (not BadTextNameHash.get(RecName, f)) then
begin
e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
end
else
begin
- if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
if log and (not BadTextNameHash.get(RecName, f)) then
begin
e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
end
else
begin
- if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
if log and (not BadTextNameHash.get(RecName, f)) then
begin
e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), TMsgType.Warning);
g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
// find used textures
- usedTextures := hashNewStrInt();
+ usedTextures := THashStrInt.Create();
try
if (panels <> nil) and (panels.count > 0) then
begin
mapReader.Free();
end;
-function g_Map_GetMapsList(WADName: string): SArray;
+function g_Map_GetMapsList(WADName: string): SSArray;
var
WAD: TWADFile;
a: Integer;
- ResList: SArray;
+ ResList: SSArray;
begin
Result := nil;
WAD := TWADFile.Create();
var
WAD: TWADFile;
FileName, mnn: string;
- ResList: SArray;
+ ResList: SSArray;
a: Integer;
begin
Result := False;