DEADSOFTWARE

ambient light for level (doesn't work with dynamic lights; I. WANT. SHADERS!)
[d2df-sdl.git] / src / game / g_main.pas
index 06e5ace8c04ede683e71ac4445ba8e019cc8df49..af83d89c667176cfca037a9fa89c98688118d2d8 100644 (file)
@@ -250,7 +250,7 @@ label
   Cheated;
 var
   s, s2: string;
-  c: Char16;
+  c: ShortString;
   a: Integer;
 begin
   if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
@@ -303,7 +303,7 @@ begin
         begin
           gExitByTrigger := True;
           //g_Game_ExitLevel(gTriggers[a].Data.MapName);
-          g_Game_ExitLevel(gTriggers[a].trigData.trigMapName);
+          g_Game_ExitLevel(gTriggers[a].tgcMap);
           Break;
         end;
     goto Cheated;