index 62361f3032e970f191bac3b8d3fced8104e90a17..cab10f1620873397b45eb2c45c2565fb0fd05a11 100644 (file)
--- a/src/game/g_language.pas
+++ b/src/game/g_language.pas
'Âåðòèêàëüíàÿ ñèíõðîíèçàöèÿ:'),
('MENU VIDEO FILTER SKY', 'Anisotropic sky',
'Ôèëüòðàöèÿ íåáà:'),
- ('MENU VIDEO LEGACY COMPATIBLE', 'Compatibility with NPOT textures:',
- 'Ñîâìåñòèìîñòü ñ NPOT-òåêñòóðàìè:'),
+ ('MENU VIDEO LEGACY COMPATIBLE', 'Force compatibility with NPOT textures:',
+ 'Ýìóëÿöèÿ NPOT-òåêñòóð:'),
('MENU VIDEO NEED RESTART', 'Video settings will be changed after game restart.',
'Äàííûå íàñòðîéêè âèäåî âñòóïÿò â ñèëó ïîñëå ïåðåçàïóñêà èãðû.'),
('NET SLIST FETCH', 'Fetching server list...',
'Ïîëó÷àåì ñïèñîê ñåðâåðîâ...'),
- ('NET SLIST RETRIEVED', '%d servers retrieved.',
- 'Ïîëó÷åíî ñåðâåðîâ: %d'),
- ('NET SLIST CONN', 'Connected to masterserver.',
- 'Ïîäêëþ÷èëèñü ê ìàñòåðñåðâåðó.'),
- ('NET SLIST WCONN', 'Connecting to masterserver...',
- 'Ïîäêëþ÷àåìñÿ ê ìàñòåðñåðâåðó...'),
- ('NET SLIST DISC', 'Disconnected from masterserver.',
- 'Îòêëþ÷èëèñü îò ìàñòåðñåðâåðà.'),
- ('NET SLIST LOST', 'Lost connection with masterserver.',
- 'Ñîåäèíåíèå ñ ìàñòåðñåðâåðîì ïîòåðÿíî.'),
+ ('NET SLIST RETRIEVED', '%d servers retrieved from [%s].',
+ 'Ïîëó÷åíî ñåðâåðîâ: %d, èñòî÷íèê: [%s]'),
+ ('NET SLIST CONN', 'Connected to masterserver [%s].',
+ 'Ïîäêëþ÷èëèñü ê ìàñòåðñåðâåðó [%s].'),
+ ('NET SLIST WCONN', 'Connecting to masterserver [%s]...',
+ 'Ïîäêëþ÷àåìñÿ ê ìàñòåðñåðâåðó [%s]...'),
+ ('NET SLIST DISC', 'Disconnected from masterserver [%s].',
+ 'Îòêëþ÷èëèñü îò ìàñòåðñåðâåðà [%s].'),
+ ('NET SLIST LOST', 'Lost connection with masterserver [%s].',
+ 'Ñîåäèíåíèå ñ ìàñòåðñåðâåðîì ïîòåðÿíî [%s].'),
('NET SLIST ERROR', 'Could not connect to masterserver.',
'Íå óäàëîñü ñîåäèíèòüñÿ ñ ìàñòåðñåðâåðîì.'),
i: LongWord;
begin
// Íàçâàíèÿ êëàâèø ïåðåìåùåíèÿ êóðñîðà:
+ { that was absolitely fucked idea
e_KeyNames[IK_UP] := _lc[I_KEY_UP] + ' ' + Chr(30);
e_KeyNames[IK_LEFT] := _lc[I_KEY_LEFT] + ' ' + Chr(17);
e_KeyNames[IK_RIGHT] := _lc[I_KEY_RIGHT] + ' ' + Chr(16);
e_KeyNames[IK_DOWN] := _lc[I_KEY_DOWN] + ' ' + Chr(31);
+ }
// Èìåíà ìîíñòðîâ â òâîðèòåëüíîì ïàäåæå:
KilledByMonster[MONSTER_DEMON] := _lc[I_MONSTER_DEMON];