DEADSOFTWARE

added "dbg_scale_half" experimental deBUG mode
[d2df-sdl.git] / src / game / g_holmes.pas
index dfa8a00c5bb6eb86df978e88a432af2ad1bd7628..6b623f011a154993d94052f35847ec89ca8c7f22 100644 (file)
@@ -927,6 +927,7 @@ begin
   glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph);
 
   glPushMatrix();
+  if g_dbg_scale_05 then glScalef(0.5, 0.5, 1.0);
   glTranslatef(-vpx, -vpy, 0);
 
   if (showGrid) then drawTileGrid();