diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas
index 88edf86ca907be0d32fa0193a27b02e77fa02d65..33db7d0a1a4c474d12c0a364ff892af0291408cf 100644 (file)
--- a/src/game/g_holmes.pas
+++ b/src/game/g_holmes.pas
interface
uses
- mempool,
+ mempool, geom,
e_log, e_input,
g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters,
g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, g_gfx,
// ////////////////////////////////////////////////////////////////////////// //
{$INCLUDE g_holmes.inc}
{$INCLUDE g_holmes_ui.inc}
+{$INCLUDE g_holmes_ol.inc} // outliner
// ////////////////////////////////////////////////////////////////////////// //
// ////////////////////////////////////////////////////////////////////////// //
procedure g_Holmes_VidModeChanged ();
begin
- e_WriteLog(Format('Holmes: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY);
+ e_WriteLog(Format('Holmes: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), TMsgType.Notify);
// texture space is possibly lost here, idc
curtexid := 0;
font6texid := 0;
end;
+{$IFDEF HOLMES_OLD_OUTLINES}
var
edgeBmp: array of Byte = nil;
if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210);
end;
+{$ELSE}
+var
+ oliner: TOutliner = nil;
+
+procedure drawOutlines ();
+var
+ r, g, b: Integer;
+
+ procedure clearOliner ();
+ begin
+ //if (oliner <> nil) and ((oliner.height <> vph+2) or (oliner.width <> vpw+2)) then begin oliner.Free(); oliner := nil; end;
+ if (oliner = nil) then oliner := TOutliner.Create(vpw+2, vph+2) else oliner.setup(vpw+2, vph+2);
+ end;
+
+ procedure drawOutline (ol: TOutliner; sx, sy: Integer);
+ procedure xline (x0, x1, y: Integer);
+ var
+ x: Integer;
+ begin
+ if (g_dbg_scale < 1.0) then
+ begin
+ glBegin(GL_POINTS);
+ for x := x0 to x1 do glVertex2f(sx+x+0.375, sy+y+0.375);
+ glEnd();
+ end
+ else
+ begin
+ glBegin(GL_QUADS);
+ glVertex2f(sx+x0+0, sy+y+0);
+ glVertex2f(sx+x1+1, sy+y+0);
+ glVertex2f(sx+x1+1, sy+y+1);
+ glVertex2f(sx+x0+0, sy+y+1);
+ glEnd();
+ end;
+ end;
+ var
+ y: Integer;
+ sp: TOutliner.TSpanX;
+ begin
+ if (ol = nil) then exit;
+ glPointSize(1);
+ glDisable(GL_POINT_SMOOTH);
+ for y := 0 to ol.height-1 do
+ begin
+ for sp in ol.eachSpanAtY(y) do
+ begin
+ if (g_dbg_scale <= 1.0) then
+ begin
+ glBegin(GL_POINTS);
+ glVertex2f(sx+sp.x0+0.375, sy+y+0.375);
+ glVertex2f(sx+sp.x1+0.375, sy+y+0.375);
+ glEnd();
+ end
+ else
+ begin
+ glBegin(GL_QUADS);
+ glVertex2f(sx+sp.x0+0, sy+y+0);
+ glVertex2f(sx+sp.x0+1, sy+y+0);
+ glVertex2f(sx+sp.x0+1, sy+y+1);
+ glVertex2f(sx+sp.x0+0, sy+y+1);
+
+ glVertex2f(sx+sp.x1+0, sy+y+0);
+ glVertex2f(sx+sp.x1+1, sy+y+0);
+ glVertex2f(sx+sp.x1+1, sy+y+1);
+ glVertex2f(sx+sp.x1+0, sy+y+1);
+ glEnd();
+ end;
+ end;
+ for sp in ol.eachSpanEdgeAtY(y, -1) do
+ begin
+ xline(sp.x0, sp.x1, y);
+ {
+ glBegin(GL_QUADS);
+ glVertex2f(sx+sp.x0+0, sy+y+0);
+ glVertex2f(sx+sp.x1+1, sy+y+0);
+ glVertex2f(sx+sp.x1+1, sy+y+1);
+ glVertex2f(sx+sp.x0+0, sy+y+1);
+ glEnd();
+ }
+ end;
+ for sp in ol.eachSpanEdgeAtY(y, +1) do
+ begin
+ xline(sp.x0, sp.x1, y);
+ {
+ glBegin(GL_QUADS);
+ glVertex2f(sx+sp.x0+0, sy+y+0);
+ glVertex2f(sx+sp.x1+1, sy+y+0);
+ glVertex2f(sx+sp.x1+1, sy+y+1);
+ glVertex2f(sx+sp.x0+0, sy+y+1);
+ glEnd();
+ }
+ end;
+ end;
+ end;
+
+ procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer);
+ var
+ f: Integer;
+ pan: TPanel;
+ begin
+ r := ar;
+ g := ag;
+ b := ab;
+ if g_ol_nice then clearOliner();
+ for f := 0 to High(parr) do
+ begin
+ pan := parr[f];
+ if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue;
+ if ((pan.PanelType and ptype) = 0) then continue;
+ if (pan.X > vpx+vpw+41) or (pan.Y > vpy+vph+41) then continue;
+ if (pan.X+pan.Width < vpx-41) then continue;
+ if (pan.Y+pan.Height < vpy-41) then continue;
+ if g_ol_nice then
+ begin
+ oliner.addRect(pan.X-(vpx+1), pan.Y-(vpy+1), pan.Width, pan.Height);
+ end;
+ if g_ol_fill_walls then
+ begin
+ fillRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b);
+ end
+ else if not g_ol_nice then
+ begin
+ drawRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b);
+ end;
+ end;
+ if g_ol_nice then
+ begin
+ glColor4f(r/255.0, g/255.0, b/255.0, 1.0);
+ drawOutline(oliner, vpx+1, vpy+1);
+ end;
+ end;
+
+begin
+ if (vpw < 2) or (vph < 2) then exit;
+ if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0);
+ if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192);
+ if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255);
+ if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0);
+ if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0);
+ if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0);
+ if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255);
+ if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210);
+end;
+{$ENDIF}
+
procedure plrDebugDraw ();
procedure drawTileGrid ();
end;
var
+ scisave: TScissorSave;
mon: TMonster;
mx, my, mw, mh: Integer;
//pan: TPanel;
begin
if (gPlayer1 = nil) then exit;
- glEnable(GL_SCISSOR_TEST);
- glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph);
-
+ scisave.save(true); // enable scissoring
glPushMatrix();
- glScalef(g_dbg_scale, g_dbg_scale, 1.0);
- glTranslatef(-vpx, -vpy, 0);
+ try
+ //glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph);
+ glScissor(0, gScreenHeight-gPlayerScreenSize.Y-1, gPlayerScreenSize.X, gPlayerScreenSize.Y);
- if (showGrid) then drawTileGrid();
- drawOutlines();
+ glScalef(g_dbg_scale, g_dbg_scale, 1.0);
+ glTranslatef(-vpx, -vpy, 0);
- if (laserSet) then g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true);
+ if (showGrid) then drawTileGrid();
+ drawOutlines();
- if (monMarkedUID <> -1) then
- begin
- mon := g_Monsters_ByUID(monMarkedUID);
- if (mon <> nil) then
+ if (laserSet) then g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true);
+
+ if (monMarkedUID <> -1) then
begin
- mon.getMapBox(mx, my, mw, mh);
- e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30);
- drawMonsterInfo(mon);
+ mon := g_Monsters_ByUID(monMarkedUID);
+ if (mon <> nil) then
+ begin
+ mon.getMapBox(mx, my, mw, mh);
+ e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30);
+ drawMonsterInfo(mon);
+ end;
end;
- end;
- if showAllMonsCells and showGrid then g_Mons_ForEach(highlightAllMonsterCells);
- if showTriggers then drawTriggers();
- if showGrid then drawSelectedPlatformCells();
+ if showAllMonsCells and showGrid then g_Mons_ForEach(highlightAllMonsterCells);
+ if showTriggers then drawTriggers();
+ if showGrid then drawSelectedPlatformCells();
- //drawAwakeCells();
+ //drawAwakeCells();
- if showTraceBox then drawTraceBox();
+ if showTraceBox then drawTraceBox();
- //drawGibsBoxes();
+ //drawGibsBoxes();
- //pan := g_Map_traceToNearest(16, 608, 16, 8, (GridTagObstacle or GridTagLiquid), @ex, @ey);
- (*
- {$IF DEFINED(D2F_DEBUG)}
- mapGrid.dbgRayTraceTileHitCB := hilightCell1;
- {$ENDIF}
- pan := mapGrid.traceRay(ex, ey, 16, 608, 16, 8, nil, (GridTagObstacle or GridTagLiquid));
- if (pan <> nil) then writeln('end=(', ex, ',', ey, ')');
- {$IF DEFINED(D2F_DEBUG)}
- mapGrid.dbgRayTraceTileHitCB := nil;
- {$ENDIF}
-
- pan := g_Map_PanelAtPoint(16, 608, (GridTagObstacle or GridTagLiquid));
- if (pan <> nil) then writeln('hit!');
- *)
+ //pan := g_Map_traceToNearest(16, 608, 16, 8, (GridTagObstacle or GridTagLiquid), @ex, @ey);
+ (*
+ {$IF DEFINED(D2F_DEBUG)}
+ mapGrid.dbgRayTraceTileHitCB := hilightCell1;
+ {$ENDIF}
+ pan := mapGrid.traceRay(ex, ey, 16, 608, 16, 8, nil, (GridTagObstacle or GridTagLiquid));
+ if (pan <> nil) then writeln('end=(', ex, ',', ey, ')');
+ {$IF DEFINED(D2F_DEBUG)}
+ mapGrid.dbgRayTraceTileHitCB := nil;
+ {$ENDIF}
- glPopMatrix();
+ pan := g_Map_PanelAtPoint(16, 608, (GridTagObstacle or GridTagLiquid));
+ if (pan <> nil) then writeln('hit!');
+ *)
- glDisable(GL_SCISSOR_TEST);
+ finally
+ glPopMatrix();
+ scisave.restore();
+ end;
if showMapCurPos then drawText8(4, gWinSizeY-10, Format('mappos:(%d,%d)', [pmsCurMapX, pmsCurMapY]), 255, 255, 0);
end;
function monsAtDump (mon: TMonster; tag: Integer): Boolean;
begin
result := true; // stop
- e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), MSG_NOTIFY);
+ e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), TMsgType.Notify);
monMarkedUID := mon.UID;
dumpPublishedProperties(mon);
end;
function monsAtDump (mon: TMonster; tag: Integer): Boolean;
begin
result := false; // don't stop
- e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), MSG_NOTIFY);
+ e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), TMsgType.Notify);
end;
begin
- e_WriteLog('===========================', MSG_NOTIFY);
+ e_WriteLog('===========================', TMsgType.Notify);
monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump);
- e_WriteLog('---------------------------', MSG_NOTIFY);
+ e_WriteLog('---------------------------', TMsgType.Notify);
end;
procedure cbAtcurDumpWalls ();
trig: PTrigger;
begin
platMarkedGUID := -1;
- e_WriteLog('=== TOGGLE WALL ===', MSG_NOTIFY);
+ e_WriteLog('=== TOGGLE WALL ===', TMsgType.Notify);
mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor));
- e_WriteLog('--- toggle wall ---', MSG_NOTIFY);
+ e_WriteLog('--- toggle wall ---', TMsgType.Notify);
if showTriggers then
begin
for f := 0 to High(gTriggers) do