DEADSOFTWARE

render: hide panel textures into render
[d2df-sdl.git] / src / game / g_gui.pas
index 5ed507de39ac83be5367d977ce7bb4a5a46bf92e..ff77e887a12aa774f74f770fc8c67d0bae94f0cb 100644 (file)
@@ -19,7 +19,7 @@ interface
 
 uses
   {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
-  e_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
+  g_base, r_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
 
 const
   MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
@@ -550,7 +550,7 @@ procedure g_GUI_LoadMenuPos();
 implementation
 
 uses
-  g_textures, g_sound, SysUtils, e_res,
+  g_sound, SysUtils, e_res, r_textures,
   g_game, Math, StrUtils, g_player, g_options, g_console, r_playermodel,
   g_map, g_weapons, xdynrec, wadreader;