diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 0c7f12659e2584350039ce93d1ec01da7f8556c5..2200703437db6be9fc693d2bdfbd83dc76a55b31 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
uses
{$INCLUDE ../nogl/noGLuses.inc}
g_textures, g_sound, SysUtils, e_res,
- g_game, Math, StrUtils, g_player, g_options,
+ g_game, Math, StrUtils, g_player, g_options, g_console,
g_map, g_weapons, xdynrec, wadreader;
else
FIndex := 0;
+ g_Sound_PlayEx(SCROLL_ADDSOUND);
+
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
- IK_LEFT, IK_KPLEFT, VK_LEFT,
- JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
- begin
- if FIndex > 0 then
- Dec(FIndex)
- else
- FIndex := High(FItems);
+ IK_LEFT, IK_KPLEFT, VK_LEFT,
+ JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
+ begin
+ if FIndex > 0 then
+ Dec(FIndex)
+ else
+ FIndex := High(FItems);
- if @FOnChangeEvent <> nil then
- FOnChangeEvent(Self);
- end;
+ g_Sound_PlayEx(SCROLL_SUBSOUND);
+
+ if @FOnChangeEvent <> nil then
+ FOnChangeEvent(Self);
+ end;
end;
end;
end;
with Msg do
case Msg of
WM_KEYDOWN:
- case wParam of
- VK_ESCAPE:
- begin
- if FIsQuery then actDefCtl();
- FIsQuery := False;
- end;
- IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
- begin
- if not FIsQuery then
- begin
- with FWindow do
- if FActiveControl <> Self then
- SetActive(Self);
-
- FIsQuery := True;
- end
- else if (wParam < VK_FIRSTKEY) and (wParam > VK_LASTKEY) then
- begin
- // FKey := IK_ENTER; // <Enter>
- FKey := wParam;
- FIsQuery := False;
- actDefCtl();
- end;
- end;
- IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
- begin
- if not FIsQuery then
+ if not FIsQuery then
+ begin
+ case wParam of
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
+ begin
+ with FWindow do
+ if FActiveControl <> Self then
+ SetActive(Self);
+ FIsQuery := True;
+ end;
+ IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
begin
FKey := 0;
actDefCtl();
end;
- end;
- end;
-
- MESSAGE_DIKEY:
+ else
+ FIsQuery := False;
+ actDefCtl();
+ end;
+ end
+ else
begin
- if not FIsQuery and (wParam = IK_BACKSPACE) then
- begin
- FKey := 0;
+ case wParam of
+ VK_FIRSTKEY..VK_LASTKEY: // do not allow to bind virtual keys
+ begin
+ FIsQuery := False;
+ actDefCtl();
+ end;
+ else
+ if (e_KeyNames[wParam] <> '') and not g_Console_MatchBind(wParam, 'togglemenu') then
+ FKey := wParam;
+ FIsQuery := False;
actDefCtl();
end
- else if FIsQuery then
- begin
- case wParam of
- IK_ENTER, IK_KPRETURN, VK_FIRSTKEY..VK_LASTKEY (*, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK*): // Not <Enter
- else
- if e_KeyNames[wParam] <> '' then
- FKey := wParam;
- FIsQuery := False;
- actDefCtl();
- end
- end;
end;
end;
with Msg do
case Msg of
WM_KEYDOWN:
- case wParam of
- VK_ESCAPE:
- begin
- if FIsQuery then actDefCtl();
- FIsQuery := False;
- end;
- IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
- begin
- if not FIsQuery then
- begin
- with FWindow do
- if FActiveControl <> Self then
- SetActive(Self);
-
- FIsQuery := True;
- end
- else if (wParam < VK_FIRSTKEY) and (wParam > VK_LASTKEY) then
- begin
- // if (FKeyIdx = 0) then FKey0 := IK_ENTER else FKey1 := IK_ENTER; // <Enter>
- if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
- FIsQuery := False;
- actDefCtl();
- end;
- end;
- IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
- begin
- if not FIsQuery then
+ if not FIsQuery then
+ begin
+ case wParam of
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
+ begin
+ with FWindow do
+ if FActiveControl <> Self then
+ SetActive(Self);
+ FIsQuery := True;
+ end;
+ IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
begin
if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
actDefCtl();
end;
- end;
- IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
- if not FIsQuery then
- begin
- FKeyIdx := 0;
- actDefCtl();
- end;
- IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
- if not FIsQuery then
- begin
- FKeyIdx := 1;
- actDefCtl();
- end;
- end;
-
- MESSAGE_DIKEY:
- begin
- if not FIsQuery and (wParam = IK_BACKSPACE) then
- begin
- if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
- actDefCtl();
- end
- else if FIsQuery then
- begin
- case wParam of
- IK_ENTER, IK_KPRETURN, VK_FIRSTKEY..VK_LASTKEY (*, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK*): // Not <Enter
- else
- if e_KeyNames[wParam] <> '' then
+ IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
+ begin
+ FKeyIdx := 0;
+ actDefCtl();
+ end;
+ IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
begin
- if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
+ FKeyIdx := 1;
+ actDefCtl();
end;
- FIsQuery := False;
- actDefCtl()
- end
+ else
+ FIsQuery := False;
+ actDefCtl();
end;
+ end
+ else
+ begin
+ case wParam of
+ VK_FIRSTKEY..VK_LASTKEY: // do not allow to bind virtual keys
+ begin
+ FIsQuery := False;
+ actDefCtl();
+ end;
+ else
+ if (e_KeyNames[wParam] <> '') and not g_Console_MatchBind(wParam, 'togglemenu') then
+ begin
+ if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
+ end;
+ FIsQuery := False;
+ actDefCtl()
+ end
end;
end;
begin
if FItems[FIndex] = #29 + '..' then
begin
- e_LogWritefln('TGUIFileListBox: Upper dir "%s" -> "%s"', [FSubPath, e_UpperDir(FSubPath)]);
+ //e_LogWritefln('TGUIFileListBox: Upper dir "%s" -> "%s"', [FSubPath, e_UpperDir(FSubPath)]);
FSubPath := e_UpperDir(FSubPath)
end
else
begin
s := Copy(AnsiString(FItems[FIndex]), 2);
- e_LogWritefln('TGUIFileListBox: Enter dir "%s" -> "%s"', [FSubPath, e_CatPath(FSubPath, s)]);
+ //e_LogWritefln('TGUIFileListBox: Enter dir "%s" -> "%s"', [FSubPath, e_CatPath(FSubPath, s)]);
FSubPath := e_CatPath(FSubPath, s);
end;
ScanDirs;