diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas
index 2e4dc8730c400582dc59085bb1515a2cbd20ef8f..42dfa8c8eae83811f7bb35f823ac7d7b47ea3e2d 100644 (file)
--- a/src/game/g_gfx.pas
+++ b/src/game/g_gfx.pas
if (Particles <> nil) then
begin
glDisable(GL_TEXTURE_2D);
- glPointSize(2);
+ if (g_dbg_scale < 0.6) then glPointSize(1)
+ else if (g_dbg_scale > 1.3) then glPointSize(g_dbg_scale+1)
+ else glPointSize(2);
+ glDisable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
begin
if (OnceAnims[a].Animation <> nil) then
begin
- with OnceAnims[a] do Animation.Draw(x, y, M_NONE);
+ with OnceAnims[a] do Animation.Draw(x, y, TMirrorType.None);
end;
end;
end;