diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 8ad28c2134bae80eb7fd3821bf20aa3841b7537e..fc06d8925d2ab0b6cdea80280d237b865b4682bc 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
- (* Copyright (C) Doom 2D: Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
gRC_FullScreen, gRC_Maximized: Boolean;
gLanguageChange: Boolean = False;
gDebugMode: Boolean = False;
- g_debug_Sounds: Boolean = False;
g_debug_WinMsgs: Boolean = False;
g_debug_MonsterOff: Boolean = False;
g_debug_BotAIOff: Byte = 0;
- g_debug_HealthBar: Boolean = False;
g_Debug_Player: Boolean = False;
gCoopMonstersKilled: Word = 0;
gCoopSecretsFound: Word = 0;
procedure ClearDebugCvars();
begin
- g_debug_Sounds := False;
g_debug_WinMsgs := False;
g_debug_MonsterOff := False;
g_debug_BotAIOff := 0;
- g_debug_HealthBar := False;
g_Debug_Player := False;
end;
g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
end
- else if cmd = 'd_sounds' then
- begin
- if (Length(P) > 1) and
- ((P[1] = '1') or (P[1] = '0')) then
- g_Debug_Sounds := (P[1][1] = '1');
-
- g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
- end
else if cmd = 'd_winmsg' then
begin
if (Length(P) > 1) and
end;
end;
end
- else if (cmd = 'd_health') then
- begin
- if (Length(P) > 1) and
- ((P[1] = '1') or (P[1] = '0')) then
- g_debug_HealthBar := (P[1][1] = '1');
-
- g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
- end
else if (cmd = 'd_player') then
begin
if (Length(P) > 1) and
conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
- conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');