DEADSOFTWARE

fmod -> sdl2 mixer, first part: we have music now; still no advanced stuff
[d2df-sdl.git] / src / game / g_game.pas
index 66d277443a50e8f511fd8d0f254685a493b25b80..9382a151881f02a2c7822c414b75abe3dce629d4 100644 (file)
@@ -1058,7 +1058,7 @@ begin
   g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
   g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
   g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
-  g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS');
+  g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
   g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
 
   g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);