DEADSOFTWARE

sdl sound: now it seems to work (much better, lol)
[d2df-sdl.git] / src / game / g_game.pas
index 9382a151881f02a2c7822c414b75abe3dce629d4..673bb69583871bc0d0dcaf6d17332124b987e67b 100644 (file)
@@ -2956,14 +2956,12 @@ begin
 
   g_Console_Draw();
 
-  {FIXME
   if g_debug_Sounds and gGameOn then
   begin
     for w := 0 to High(e_SoundsArray) do
       for h := 0 to e_SoundsArray[w].nRefs do
         e_DrawPoint(1, w+100, h+100, 255, 0, 0);
   end;
-  }
 
   if gShowFPS then
   begin