diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 7caa3ba142386b5eac3b72d0a977f6d529218cc3..fb76d519dfcef27660f37db6336f21f7fef7029c 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
LAST_ACTION = ACTION_WEAPPREV;
procedure g_Console_Init;
+procedure g_Console_SysInit;
procedure g_Console_Update;
procedure g_Console_Draw (MessagesOnly: Boolean = False);
procedure g_Console_Char (C: AnsiChar);
uses
g_textures, g_main, e_graphics, e_input, g_game,
- SysUtils, g_basic, g_options, Math, g_touch,
+ SysUtils, g_basic, g_options, Math, g_touch, e_res,
g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
+const
+ configScript = 'dfconfig.cfg';
+ autoexecScript = 'autoexec.cfg';
+ configComment = 'generated by doom2d, do not modify';
type
PCommand = ^TCommand;
begin
// exec <filename>
if Length(p) = 2 then
- g_Console_ReadConfig(GameDir + '/' + p[1])
+ g_Console_ReadConfig(p[1])
else
g_Console_Add('exec <script file>');
end;
begin
// writeconfig <filename>
if Length(p) = 2 then
- g_Console_WriteConfig(GameDir + '/' + p[1])
+ begin
+ s := e_GetWriteableDir(ConfigDirs);
+ g_Console_WriteConfig(e_CatPath(s, p[1]))
+ end
else
- g_Console_Add('writeconfig <file>');
+ begin
+ g_Console_Add('writeconfig <file>')
+ end
end;
if (cmd = 'ver') or (cmd = 'version') then
end
end;
-procedure g_Console_Init();
- var
- a: Integer;
+procedure g_Console_SysInit;
+ var a: Integer;
begin
- g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gConsoleShow := False;
gChatShow := False;
WhitelistCommand('g_timelimit');
g_Console_ResetBinds;
- g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
- g_Console_ReadConfig(GameDir + '/autoexec.cfg');
+ g_Console_ReadConfig(configScript);
+ g_Console_ReadConfig(autoexecScript);
gParsingBinds := False;
+end;
+procedure g_Console_Init;
+begin
+ g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
g_Console_Add('');
end;
procedure g_Console_ReadConfig (filename: String);
var f: TextFile; s: AnsiString; i, len: Integer;
begin
- if FileExists(filename) then
+ e_LogWritefln('g_Console_ReadConfig (1) "%s"', [filename]);
+ if e_FindResource(ConfigDirs, filename, false) = true then
begin
+ e_LogWritefln('g_Console_ReadConfig (2) "%s"', [filename]);
AssignFile(f, filename);
Reset(f);
while not EOF(f) do
begin
AssignFile(f, filename);
Rewrite(f);
- WriteLn(f, '// generated by doom2d, do not modify');
+ WriteLn(f, '// ' + configComment);
WriteLn(f, 'unbindall');
for i := 0 to e_MaxInputKeys - 1 do
if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
end;
procedure g_Console_WriteGameConfig;
+ var s: AnsiString;
begin
- if gParsingBinds then
- Exit;
- g_Console_WriteConfig(GameDir + '/dfconfig.cfg');
+ if gParsingBinds = false then
+ begin
+ s := e_GetWriteableDir(ConfigDirs);
+ g_Console_WriteConfig(e_CatPath(s, configScript))
+ end
end;
initialization