diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index f297cb1403a622d270d7bc42468dfb35854416f4..53e8656b6ca39ccc2d027731b5e1e037a01afe6b 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
AddCommand('g_max_shells', GameCVars);
AddCommand('g_max_gibs', GameCVars);
AddCommand('g_max_corpses', GameCVars);
+ AddCommand('g_force_model', GameCVars);
+ AddCommand('g_force_model_name', GameCVars);
AddCommand('g_gamemode', GameCVars);
AddCommand('g_friendlyfire', GameCVars);
AddCommand('g_friendly_hit_trace', GameCVars);
g_Console_BindKey(IK_T, 'togglechat');
g_Console_BindKey(IK_Y, 'toggleteamchat');
g_Console_BindKey(IK_F11, 'screenshot');
- g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
+ g_Console_BindKey(IK_TAB, '+scores', '-scores');
g_Console_BindKey(IK_PAUSE, 'pause');
g_Console_BindKey(IK_F1, 'vote');
WriteLn(f, 'g_max_shells ', g_Shells_GetMax());
WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax());
WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax());
+ WriteLn(f, 'g_force_model ', g_Force_Model_Get());
+ WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName());
WriteLn(f, 'sv_intertime ', gDefInterTime);
// gameplay settings