DEADSOFTWARE

Add client-side model override option
[d2df-sdl.git] / src / game / g_console.pas
index 35778ef797dc9fbfa9897493209f7d2a00d2d4e8..53e8656b6ca39ccc2d027731b5e1e037a01afe6b 100644 (file)
@@ -1040,6 +1040,8 @@ begin
   AddCommand('p2_autoswitch', PlayerSettingsCVars);
   AddCommand('p1_switch_empty', PlayerSettingsCVars);
   AddCommand('p2_switch_empty', PlayerSettingsCVars);
+  AddCommand('p1_skip_fist', PlayerSettingsCVars);
+  AddCommand('p2_skip_fist', PlayerSettingsCVars);
   AddCommand('p1_priority_kastet', PlayerSettingsCVars);
   AddCommand('p2_priority_kastet', PlayerSettingsCVars);
   AddCommand('p1_priority_saw', PlayerSettingsCVars);
@@ -1069,6 +1071,8 @@ begin
   AddCommand('g_max_shells', GameCVars);
   AddCommand('g_max_gibs', GameCVars);
   AddCommand('g_max_corpses', GameCVars);
+  AddCommand('g_force_model', GameCVars);
+  AddCommand('g_force_model_name', GameCVars);
   AddCommand('g_gamemode', GameCVars);
   AddCommand('g_friendlyfire', GameCVars);
   AddCommand('g_friendly_hit_trace', GameCVars);
@@ -1082,6 +1086,7 @@ begin
   AddCommand('g_throw_flag', GameCVars);
   AddCommand('g_bot_vsmonsters', GameCVars);
   AddCommand('g_bot_vsplayers', GameCVars);
+  AddCommand('g_max_bots', GameCVars); // intentionally not whitelisted
   AddCommand('g_scorelimit', GameCVars);
   AddCommand('g_timelimit', GameCVars);
   AddCommand('g_maxlives', GameCVars);
@@ -1107,6 +1112,8 @@ begin
   AddCommand('bot_removeall', GameCommands);
   AddCommand('chat', GameCommands);
   AddCommand('teamchat', GameCommands);
+  AddCommand('announce', GameCommands);
+  AddCommand('an', GameCommands);
   AddCommand('game', GameCommands);
   AddCommand('host', GameCommands);
   AddCommand('map', GameCommands);
@@ -1938,10 +1945,13 @@ begin
   i := 0;
   while (n >= 1) and (i < e_MaxInputKeys) do
   begin
-    if g_Console_MatchBind(i, down, up) then
+    if (i < VK_FIRSTKEY) or (i > VK_LASTKEY) then (* never show virtual keys in gui *)
     begin
-      result := i;
-      dec(n)
+      if g_Console_MatchBind(i, down, up) then
+      begin
+        result := i;
+        dec(n)
+      end;
     end;
     inc(i)
   end;
@@ -2044,7 +2054,7 @@ begin
   g_Console_BindKey(IK_T, 'togglechat');
   g_Console_BindKey(IK_Y, 'toggleteamchat');
   g_Console_BindKey(IK_F11, 'screenshot');
-  g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
+  g_Console_BindKey(IK_TAB, '+scores', '-scores');
   g_Console_BindKey(IK_PAUSE, 'pause');
   g_Console_BindKey(IK_F1, 'vote');
 
@@ -2178,11 +2188,13 @@ begin
   WriteLn(f, 'g_max_shells ', g_Shells_GetMax());
   WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax());
   WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax());
+  WriteLn(f, 'g_force_model ', g_Force_Model_Get());
+  WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName());
   WriteLn(f, 'sv_intertime ', gDefInterTime);
 
   // gameplay settings
   WriteLn(f, 'g_gamemode ', gsGameMode);
-  WriteLn(f, 'g_scorelimit ', gsGoalLimit);
+  WriteLn(f, 'g_scorelimit ', gsScoreLimit);
   WriteLn(f, 'g_timelimit ', gsTimeLimit);
   WriteLn(f, 'g_maxlives ', gsMaxLives);
   WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);