AddCommand('d_player', DebugCommands);
AddCommand('d_joy', DebugCommands);
+ AddCommand('pf_draw_frame', ProfilerCommands);
+ AddCommand('pf_update_frame', ProfilerCommands);
+ AddCommand('pf_coldet', ProfilerCommands);
+ AddCommand('r_sq_draw', ProfilerCommands);
+ AddCommand('r_sq_use_grid', ProfilerCommands);
+ AddCommand('r_sq_use_tree', ProfilerCommands);
+ AddCommand('dbg_sq_coldet', ProfilerCommands);
+
+ AddCommand('t_dump_node_queries', ProfilerCommands);
+
+ AddCommand('sq_use_grid', ProfilerCommands);
+ AddCommand('sq_use_tree', ProfilerCommands);
+
+ AddCommand('mon_sq_enabled', ProfilerCommands);
+
AddCommand('p1_name', GameCVars);
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);