DEADSOFTWARE

moved Holmes UI and most of it's low-level gfx subsystem to separate modules (to...
[d2df-sdl.git] / src / game / Doom2DF.dpr
index 980c54b8d003c77576f5f80ec05e6b308f2e9c32..67dcc034b11edef519f01fba9dafce860e53b3e0 100644 (file)
@@ -41,6 +41,7 @@ program Doom2DF;
 uses
   mempool in '../shared/mempool.pas',
   conbuf in '../shared/conbuf.pas',
+  geom in '../shared/geom.pas',
   math,
   GL,
   GLExt,
@@ -109,7 +110,10 @@ uses
   g_language in 'g_language.pas',
   ImagingTypes,
   Imaging,
-  ImagingUtility;
+  ImagingUtility,
+  sdlcarcass in '../gx/sdlcarcass.pas',
+  glgfx in '../gx/glgfx.pas',
+  gh_ui in '../gx/gh_ui.pas';
 
 {$IFDEF WINDOWS}
   {$R *.res}
@@ -136,7 +140,7 @@ begin
   begin
     try
       Main();
-      e_WriteLog('Shutdown with no errors.', MSG_NOTIFY);
+      e_WriteLog('Shutdown with no errors.', TMsgType.Notify);
     except
       on e: Exception do
         begin