index 38154d6f21bbc3004795cd4fa710384123a67b2c..87b31a5b22dcaea9db8f8628a1d275266f896efe 100644 (file)
-{$MODE DELPHI}
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../shared/a_modes.inc}
unit e_graphics;
interface
uses
- SysUtils, Classes, Math, e_log, e_textures, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
+ SysUtils, Classes, Math, e_log, e_texture, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
TMirrorType=(M_NONE, M_HORIZONTAL, M_VERTICAL);
X, Y: Integer;
end;
- TPoint = MAPDEF.TPoint; // TODO: create an utiltypes.pas or something
- // for other types like rect as well
-
TPoint2f = record
X, Y: Double;
end;
R, G, B: Byte;
end;
- PPoint = ^TPoint;
+ PDFPoint = ^TDFPoint;
PPoint2f = ^TPoint2f;
PRect = ^TRect;
PRectWH = ^TRectWH;
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Mirror: TMirrorType = M_NONE);
procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PPoint; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE);
procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+
procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer;
AlphaChannel: Boolean; Blending: Boolean);
+
+procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean; scale: Single);
+
procedure e_DrawPoint(Size: Byte; X, Y: Integer; Red, Green, Blue: Byte);
procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
Blending: TBlending = B_NONE);
+procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer);
+procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer);
function e_CreateTextureImg (var img: TImageData; var ID: DWORD): Boolean;
function e_CreateTexture(FileName: string; var ID: DWORD): Boolean;
procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green,
Blue: Byte; Scale: Single; Shadow: Boolean = False);
procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False);
-procedure e_TextureFontGetSize(ID: DWORD; var CharWidth, CharHeight: Byte);
+procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
procedure e_RemoveAllTextureFont();
function e_TextureFontCharWidth (ch: Char; FontID: DWORD): Integer;
function _Rect(X, Y: Integer; Width, Height: Word): TRectWH;
function _TRect(L, T, R, B: LongInt): TRect;
+//function e_getTextGLId (ID: DWORD): GLuint;
var
e_Colors: TRGB;
type
TTexture = record
- //ID: DWORD;
tx: GLTexture;
- Width: Word;
- Height: Word;
- Fmt: Word;
end;
TTextureFont = record
end;
Space: ShortInt;
Height: ShortInt;
- Live: Boolean;
+ alive: Boolean;
end;
TSavedTexture = record
e_CharFonts: array of TCharFont;
//e_SavedTextures: array of TSavedTexture;
+//function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end;
+
//------------------------------------------------------------------
// Èíèöèàëèçèðóåò OpenGL
//------------------------------------------------------------------
begin
if e_Textures <> nil then
for i := 0 to High(e_Textures) do
- if e_Textures[i].Width = 0 then
+ if e_Textures[i].tx.Width = 0 then
begin
Result := i;
Exit;
find_id := FindTexture();
- if not LoadTexture(FileName, e_Textures[find_id].tx, e_Textures[find_id].Width,
- e_Textures[find_id].Height, @fmt) then Exit;
+ if not LoadTexture(FileName, e_Textures[find_id].tx, e_Textures[find_id].tx.Width,
+ e_Textures[find_id].tx.Height, @fmt) then Exit;
ID := find_id;
- e_Textures[ID].Fmt := fmt;
Result := True;
end;
if not LoadTextureEx(FileName, e_Textures[find_id].tx, fX, fY, fWidth, fHeight, @fmt) then exit;
- e_Textures[find_id].Width := fWidth;
- e_Textures[find_id].Height := fHeight;
- e_Textures[find_id].Fmt := fmt;
-
ID := find_id;
Result := True;
find_id := FindTexture;
- if not LoadTextureMem(pData, dataSize, e_Textures[find_id].tx, e_Textures[find_id].Width, e_Textures[find_id].Height, @fmt) then exit;
+ if not LoadTextureMem(pData, dataSize, e_Textures[find_id].tx, e_Textures[find_id].tx.Width, e_Textures[find_id].tx.Height, @fmt) then exit;
id := find_id;
- e_Textures[id].Fmt := fmt;
Result := True;
end;
if not LoadTextureMemEx(pData, dataSize, e_Textures[find_id].tx, fX, fY, fWidth, fHeight, @fmt) then exit;
- e_Textures[find_id].Width := fWidth;
- e_Textures[find_id].Height := fHeight;
- e_Textures[find_id].Fmt := fmt;
-
ID := find_id;
Result := True;
result := false;
find_id := FindTexture();
if not LoadTextureImg(img, e_Textures[find_id].tx, tw, th, @fmt) then exit;
- //writeln(' tw=', tw, '; th=', th);
- e_Textures[find_id].Width := tw;
- e_Textures[find_id].Height := th;
- e_Textures[find_id].Fmt := fmt;
ID := find_id;
result := True;
end;
procedure e_GetTextureSize(ID: DWORD; Width, Height: PWord);
begin
- if Width <> nil then Width^ := e_Textures[ID].Width;
- if Height <> nil then Height^ := e_Textures[ID].Height;
+ if Width <> nil then Width^ := e_Textures[ID].tx.Width;
+ if Height <> nil then Height^ := e_Textures[ID].tx.Height;
end;
function e_GetTextureSize2(ID: DWORD): TRectWH;
a: Boolean;
lastline: Integer;
begin
- w := e_Textures[ID].Width;
- h := e_Textures[ID].Height;
+ w := e_Textures[ID].tx.Width;
+ h := e_Textures[ID].tx.Height;
Result.Y := 0;
Result.X := 0;
e_SetViewPort(0, 0, Width, Height);
end;
+procedure drawTxQuad (x0, y0, w, h: Integer; u, v: single; Mirror: TMirrorType);
+var
+ x1, y1, tmp: Integer;
+begin
+ if (w < 1) or (h < 1) then exit;
+ x1 := x0+w;
+ y1 := y0+h;
+ if Mirror = M_HORIZONTAL then begin tmp := x1; x1 := x0; x0 := tmp; end
+ else if Mirror = M_VERTICAL then begin tmp := y1; y1 := y0; y0 := tmp; end;
+ glTexCoord2f(0, v); glVertex2i(x0, y0);
+ glTexCoord2f(0, 0); glVertex2i(x0, y1);
+ glTexCoord2f(u, 0); glVertex2i(x1, y1);
+ glTexCoord2f(u, v); glVertex2i(x1, y0);
+end;
+
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Mirror: TMirrorType = M_NONE);
-var
- u, v: Single;
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
glBegin(GL_QUADS);
- u := e_Textures[ID].tx.u;
- v := e_Textures[ID].tx.v;
+ drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
+ //u := e_Textures[ID].tx.u;
+ //v := e_Textures[ID].tx.v;
+
+ {
if Mirror = M_NONE then
begin
- glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].Width, Y);
+ glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].tx.Width, Y);
glTexCoord2f(0, 0); glVertex2i(X, Y);
- glTexCoord2f(0, -v); glVertex2i(X, Y + e_Textures[id].Height);
- glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].Width, Y + e_Textures[id].Height);
+ glTexCoord2f(0, -v); glVertex2i(X, Y + e_Textures[id].tx.Height);
+ glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].tx.Width, Y + e_Textures[id].tx.Height);
end
else
if Mirror = M_HORIZONTAL then
begin
glTexCoord2f(u, 0); glVertex2i(X, Y);
- glTexCoord2f(0, 0); glVertex2i(X + e_Textures[id].Width, Y);
- glTexCoord2f(0, -v); glVertex2i(X + e_Textures[id].Width, Y + e_Textures[id].Height);
- glTexCoord2f(u, -v); glVertex2i(X, Y + e_Textures[id].Height);
+ glTexCoord2f(0, 0); glVertex2i(X + e_Textures[id].tx.Width, Y);
+ glTexCoord2f(0, -v); glVertex2i(X + e_Textures[id].tx.Width, Y + e_Textures[id].tx.Height);
+ glTexCoord2f(u, -v); glVertex2i(X, Y + e_Textures[id].tx.Height);
end
else
if Mirror = M_VERTICAL then
begin
- glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].Width, Y);
+ glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].tx.Width, Y);
glTexCoord2f(0, -v); glVertex2i(X, Y);
- glTexCoord2f(0, 0); glVertex2i(X, Y + e_Textures[id].Height);
- glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].Width, Y + e_Textures[id].Height);
+ glTexCoord2f(0, 0); glVertex2i(X, Y + e_Textures[id].tx.Height);
+ glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].tx.Width, Y + e_Textures[id].tx.Height);
end;
+ }
glEnd();
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
-var
- u, v: Single;
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
glBegin(GL_QUADS);
-
- u := e_Textures[ID].tx.u;
- v := e_Textures[ID].tx.v;
-
- if Mirror = M_NONE then
- begin
- glTexCoord2f(u, 0); glVertex2i(X + Width, Y);
- glTexCoord2f(0, 0); glVertex2i(X, Y);
- glTexCoord2f(0, -v); glVertex2i(X, Y + Height);
- glTexCoord2f(u, -v); glVertex2i(X + Width, Y + Height);
- end
- else
- if Mirror = M_HORIZONTAL then
- begin
- glTexCoord2f(u, 0); glVertex2i(X, Y);
- glTexCoord2f(0, 0); glVertex2i(X + Width, Y);
- glTexCoord2f(0, -v); glVertex2i(X + Width, Y + Height);
- glTexCoord2f(u, -v); glVertex2i(X, Y + Height);
- end
- else
- if Mirror = M_VERTICAL then
- begin
- glTexCoord2f(u, -v); glVertex2i(X + Width, Y);
- glTexCoord2f(0, -v); glVertex2i(X, Y);
- glTexCoord2f(0, 0); glVertex2i(X, Y + Height);
- glTexCoord2f(u, 0); glVertex2i(X + Width, Y + Height);
- end;
-
+ drawTxQuad(X, Y, Width, Height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
glEnd();
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
- X2 := X + e_Textures[ID].Width * XCount;
- Y2 := Y + e_Textures[ID].Height * YCount;
+ X2 := X + e_Textures[ID].tx.width * XCount;
+ Y2 := Y + e_Textures[ID].tx.height * YCount;
//k8: this SHOULD work... i hope
if (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then
glDisable(GL_BLEND);
end;
-procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PPoint; Mirror: TMirrorType = M_NONE);
+
+//TODO: overflow checks
+function intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean;
var
- u, v: Single;
+ ex0, ey0: Integer;
+begin
+ result := false;
+ if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit;
+ // check for intersection
+ if (x0+w0 <= x1) or (y0+h0 <= y1) or (x1+w1 <= x0) or (y1+h1 <= y0) then exit;
+ if (x0 >= x1+w1) or (y0 >= y1+h1) or (x1 >= x0+h0) or (y1 >= y0+h0) then exit;
+ // ok, intersects
+ ex0 := x0+w0;
+ ey0 := y0+h0;
+ if (x0 < x1) then x0 := x1;
+ if (y0 < y1) then y0 := y1;
+ if (ex0 > x1+w1) then ex0 := x1+w1;
+ if (ey0 > y1+h1) then ey0 := y1+h1;
+ w0 := ex0-x0;
+ h0 := ey0-y0;
+ result := (w0 > 0) and (h0 > 0);
+end;
+
+
+procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean; scale: Single);
+var
+ x2, y2: Integer;
+ {
+ wassc: Boolean;
+ scxywh: array[0..3] of GLint;
+ vpxywh: array[0..3] of GLint;
+ }
+ w, h, dw, cw, ch: Integer;
+ u, v, cu, cv: Single;
+
+ {
+ procedure setScissorGLInternal (x, y, w, h: Integer);
+ begin
+ //if not scallowed then exit;
+ x := trunc(x*scale);
+ y := trunc(y*scale);
+ w := trunc(w*scale);
+ h := trunc(h*scale);
+ y := vpxywh[3]-(y+h);
+ if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then
+ begin
+ glScissor(0, 0, 0, 0);
+ end
+ else
+ begin
+ //writeln(' (', x, ',', y, ')-(', w, ',', h, ')');
+ glScissor(x, y, w, h);
+ end;
+ end;
+ }
+
+begin
+ if e_NoGraphics then exit;
+
+ if (wdt < 1) or (hgt < 1) then exit;
+
+ if (wdt mod e_Textures[ID].tx.width = 0) and (hgt mod e_Textures[ID].tx.height = 0) then
+ begin
+ e_DrawFill(id, x, y, wdt div e_Textures[ID].tx.width, hgt div e_Textures[ID].tx.height, alpha, alphachannel, blending);
+ exit;
+ end;
+
+ glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
+
+ if (Alpha > 0) or AlphaChannel or Blending then
+ glEnable(GL_BLEND)
+ else
+ glDisable(GL_BLEND);
+
+ if AlphaChannel or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ if (Alpha > 0) then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha);
+
+ if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
+
+ x2 := x+wdt;
+ y2 := y+hgt;
+
+ //k8: this SHOULD work... i hope
+ if (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then
+ begin
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, hgt/e_Textures[ID].tx.height); glVertex2i(x, y);
+ glTexCoord2f(wdt/e_Textures[ID].tx.width, hgt/e_Textures[ID].tx.height); glVertex2i(x2, y);
+ glTexCoord2f(wdt/e_Textures[ID].tx.width, 0); glVertex2i(x2, y2);
+ glTexCoord2f(0, 0); glVertex2i(x, y2);
+ glEnd();
+ end
+ else
+ begin
+ // hard day's night; setup scissor
+ {
+ glGetIntegerv(GL_VIEWPORT, @vpxywh[0]);
+ wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
+ if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
+ //writeln('(', scxywh[0], ',', scxywh[1], ')-(', scxywh[2], ',', scxywh[3], ')');
+ //glEnable(GL_SCISSOR_TEST);
+ setScissorGLInternal(x, y, wdt, hgt);
+ }
+ // draw quads
+ u := e_Textures[ID].tx.u;
+ v := e_Textures[ID].tx.v;
+ w := e_Textures[ID].tx.width;
+ h := e_Textures[ID].tx.height;
+ x2 := x;
+ glBegin(GL_QUADS);
+ while (hgt > 0) do
+ begin
+ if (hgt >= h) then begin ch := h; cv := v; end else begin ch := hgt; cv := v/(h/hgt) end;
+ Dec(hgt, h);
+ dw := wdt;
+ x := x2;
+ while (dw > 0) do
+ begin
+ if (dw >= w) then begin cw := w; cu := u; end else begin cw := dw; cu := u/(w/dw) end;
+ Dec(dw, w);
+ glTexCoord2f(0, cv); glVertex2i(X, Y);
+ glTexCoord2f(cu, cv); glVertex2i(X+cw, Y);
+ glTexCoord2f(cu, 0); glVertex2i(X+cw, Y+ch);
+ glTexCoord2f(0, 0); glVertex2i(X, Y+ch);
+ Inc(X, w);
+ end;
+ Inc(Y, h);
+ end;
+ glEnd();
+ //if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
+ end;
+
+ glDisable(GL_BLEND);
+end;
+
+
+procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE);
begin
if e_NoGraphics then Exit;
+
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
if (Alpha > 0) or (AlphaChannel) or (Blending) then
glBindTexture(GL_TEXTURE_2D, e_Textures[id].tx.id);
glBegin(GL_QUADS); //0-1 1-1
//00 10
-
- u := e_Textures[ID].tx.u;
- v := e_Textures[ID].tx.v;
-
- if Mirror = M_NONE then
- begin
- glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].Width, Y);
- glTexCoord2f(0, 0); glVertex2i(X, Y);
- glTexCoord2f(0, -v); glVertex2i(X, Y + e_Textures[id].Height);
- glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].Width, Y + e_Textures[id].Height);
- end
- else
- if Mirror = M_HORIZONTAL then
- begin
- glTexCoord2f(u, 0); glVertex2i(X, Y);
- glTexCoord2f(0, 0); glVertex2i(X + e_Textures[id].Width, Y);
- glTexCoord2f(0, -v); glVertex2i(X + e_Textures[id].Width, Y + e_Textures[id].Height);
- glTexCoord2f(u, -v); glVertex2i(X, Y + e_Textures[id].Height);
- end
- else
- if Mirror = M_VERTICAL then
- begin
- glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].Width, Y);
- glTexCoord2f(0, -v); glVertex2i(X, Y);
- glTexCoord2f(0, 0); glVertex2i(X, Y + e_Textures[id].Height);
- glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].Width, Y + e_Textures[id].Height);
- end;
-
+ drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
glEnd();
if Angle <> 0 then
glDisable(GL_BLEND);
end;
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer);
+begin
+ if (a < 0) then a := 0;
+ if (a > 255) then a := 255;
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
+ glColor4ub(0, 0, 0, Byte(255-a));
+ glBegin(GL_QUADS);
+ glVertex2i(x0, y0);
+ glVertex2i(x1, y0);
+ glVertex2i(x1, y1);
+ glVertex2i(x0, y1);
+ glEnd();
+ //glRect(x, y, x+w, y+h);
+ glColor4ub(1, 1, 1, 1);
+ glDisable(GL_BLEND);
+ //glBlendEquation(GL_FUNC_ADD);
+end;
+
+procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer);
+begin
+ if (w > 0) and (h > 0) then e_DarkenQuad(x, y, x+w, y+h, a);
+end;
+
+
procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
begin
if e_NoGraphics then Exit;
if not e_NoGraphics then
glDeleteTextures(1, @e_Textures[ID].tx.id);
e_Textures[ID].tx.id := 0;
- e_Textures[ID].Width := 0;
- e_Textures[ID].Height := 0;
+ e_Textures[ID].tx.Width := 0;
+ e_Textures[ID].tx.Height := 0;
end;
//------------------------------------------------------------------
if e_Textures = nil then Exit;
for i := 0 to High(e_Textures) do
- if e_Textures[i].Width <> 0 then e_DeleteTexture(i);
+ if e_Textures[i].tx.Width <> 0 then e_DeleteTexture(i);
e_Textures := nil;
end;
if e_CharFonts <> nil then
for i := 0 to High(e_CharFonts) do
- if not e_CharFonts[i].Live then
+ if not e_CharFonts[i].alive then
begin
id := i;
Break;
end;
Space := sp;
- Live := True;
+ alive := True;
end;
Result := id;
for a := 0 to High(Chars) do
if Chars[a].TextureID <> -1 then e_DeleteTexture(Chars[a].TextureID);
- e_CharFonts[FontID].Live := False;
+ e_CharFonts[FontID].alive := False;
end;
procedure e_CharFont_RemoveAll();
begin
Base := glGenLists(XCount*YCount);
TextureID := e_Textures[Tex].tx.id;
- CharWidth := (e_Textures[Tex].Width div XCount)+Space;
- CharHeight := e_Textures[Tex].Height div YCount;
+ CharWidth := (e_Textures[Tex].tx.Width div XCount)+Space;
+ CharHeight := e_Textures[Tex].tx.Height div YCount;
XC := XCount;
YC := YCount;
Texture := Tex;
glNewList(e_TextureFonts[id].Base+loop1, GL_COMPILE);
glBegin(GL_QUADS);
glTexCoord2f(cx, 1.0-cy-1/YCount);
- glVertex2d(0, e_Textures[Tex].Height div YCount);
+ glVertex2i(0, e_Textures[Tex].tx.Height div YCount);
glTexCoord2f(cx+1/XCount, 1.0-cy-1/YCount);
- glVertex2i(e_Textures[Tex].Width div XCount, e_Textures[Tex].Height div YCount);
+ glVertex2i(e_Textures[Tex].tx.Width div XCount, e_Textures[Tex].tx.Height div YCount);
glTexCoord2f(cx+1/XCount, 1.0-cy);
- glVertex2i(e_Textures[Tex].Width div XCount, 0);
+ glVertex2i(e_Textures[Tex].tx.Width div XCount, 0);
glTexCoord2f(cx, 1.0-cy);
glVertex2i(0, 0);
glEnd();
- glTranslated((e_Textures[Tex].Width div XCount)+Space, 0, 0);
+ glTranslated((e_Textures[Tex].tx.Width div XCount)+Space, 0, 0);
glEndList();
end;
glDisable(GL_BLEND);
end;
-procedure e_TextureFontGetSize(ID: DWORD; var CharWidth, CharHeight: Byte);
+procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
begin
CharWidth := 16;
CharHeight := 16;
sign[2] := 68;
sign[3] := 82;
st.writeBuffer(sign, 4);
- crc := crc32(0, @sign, 4);
+ crc := crc32(0, @sign[0], 4);
hbuf[0] := 0;
hbuf[1] := 0;
hbuf[2] := (Width shr 8) and $ff;
hbuf[10] := 0; // compression method
hbuf[11] := 0; // filter method
hbuf[12] := 0; // no interlace
- crc := crc32(crc, @hbuf, 13);
+ crc := crc32(crc, @hbuf[0], 13);
st.writeBuffer(hbuf, 13);
writeIntBE(st, crc);
//e_WriteLog('PNG: header written', MSG_NOTIFY);
sign[2] := 65;
sign[3] := 84;
st.writeBuffer(sign, 4);
- crc := crc32(0, @sign, 4);
+ crc := crc32(0, @sign[0], 4);
crc := crc32(crc, obuf, dlen);
st.writeBuffer(obuf^, dlen);
writeIntBE(st, crc);
sign[2] := 78;
sign[3] := 68;
st.writeBuffer(sign, 4);
- crc := crc32(0, @sign, 4);
+ crc := crc32(0, @sign[0], 4);
writeIntBE(st, crc);
//e_WriteLog('PNG: end marker written', MSG_NOTIFY);
finally