index ded85939193aaba22a8f569de903b4ed3dd94504..5edceb2c5f9d3c754a4d2f2f8e969fcd46410849 100644 (file)
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
interface
uses
- SysUtils, Classes, Math, e_log, e_texture, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
+ {$INCLUDE ../nogl/noGLuses.inc}
+ {$IFDEF USE_SDL2}
+ SDL2,
+ {$ENDIF}
+ SysUtils, Classes, Math, e_log, e_texture,
+ MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
- TMirrorType=(M_NONE, M_HORIZONTAL, M_VERTICAL);
- TBlending=(B_NONE, B_BLEND, B_FILTER, B_INVERT);
+ TMirrorType=(None, Horizontal, Vertical);
+ TBlending=(None, Blend, Filter, Invert);
TPoint2i = record
X, Y: Integer;
procedure e_InitGL();
procedure e_SetViewPort(X, Y, Width, Height: Word);
procedure e_ResizeWindow(Width, Height: Integer);
+function e_ResizeFramebuffer(Width, Height: Integer): Boolean;
+procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer);
+procedure e_SetRenderTarget(Framebuffer: Boolean);
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer;
AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false);
procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
- Blending: TBlending = B_NONE);
+ Blending: TBlending = TBlending.None);
procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer);
procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer);
function e_CreateTextureMem(pData: Pointer; dataSize: LongInt; var ID: DWORD): Boolean;
function e_CreateTextureMemEx(pData: Pointer; dataSize: LongInt; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean;
procedure e_GetTextureSize(ID: DWORD; Width, Height: PWord);
-function e_GetTextureSize2(ID: DWORD): TRectWH;
procedure e_DeleteTexture(ID: DWORD);
procedure e_RemoveAllTextures();
procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD);
procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green,
Blue: Byte; Scale: Single; Shadow: Boolean = False);
-procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False);
+procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD;
+ Shadow: Boolean = False; Newlines: Boolean = False);
procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
procedure e_RemoveAllTextureFont();
procedure e_Clear(); overload;
procedure e_EndRender();
+{$IFDEF USE_SDL2}
function e_GetGamma(win: PSDL_Window): Byte;
procedure e_SetGamma(win: PSDL_Window;Gamma: Byte);
+{$ENDIF}
procedure e_MakeScreenshot(st: TStream; Width, Height: Word);
e_Colors: TRGB;
e_NoGraphics: Boolean = False;
e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
+ g_dbg_scale: Single = 1.0;
+ r_pixel_scale: Single = 1.0;
implementation
Base: Uint32;
CharWidth: Byte;
CharHeight: Byte;
- XC, YC, SPC: Word;
+ XC, YC: WORD;
+ SPC: ShortInt;
end;
TCharFont = record
e_TextureFonts: array of TTextureFont = nil;
e_CharFonts: array of TCharFont;
//e_SavedTextures: array of TSavedTexture;
+ e_FBO: GLuint = 0;
+ e_RBO: GLuint = 0;
+ e_RBOSupported: Boolean = True;
+ e_Frame: GLuint = 0;
+ e_FrameW: Integer = -1;
+ e_FrameH: Integer = -1;
//function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end;
begin
Result := False;
- e_WriteLog('Loading texture from '+FileName, MSG_NOTIFY);
+ e_WriteLog('Loading texture from '+FileName, TMsgType.Notify);
find_id := FindTexture();
if Height <> nil then Height^ := e_Textures[ID].tx.Height;
end;
-function e_GetTextureSize2(ID: DWORD): TRectWH;
-var
- data: PChar;
- x, y: Integer;
- w, h: Word;
- a: Boolean;
- lastline: Integer;
+procedure DestroyFramebuffer;
begin
- w := e_Textures[ID].tx.Width;
- h := e_Textures[ID].tx.Height;
-
- Result.Y := 0;
- Result.X := 0;
- Result.Width := w;
- Result.Height := h;
-
- if e_NoGraphics then Exit;
-
- data := GetMemory(w*h*4);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
- glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
- for y := h-1 downto 0 do
- begin
- lastline := y;
- a := True;
-
- for x := 1 to w-4 do
+ if e_Frame > 0 then
begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
+ glDeleteTextures(1, @e_Frame);
+ e_Frame := 0;
end;
- if a then
+ if e_RBO > 0 then
begin
- Result.Y := h-lastline;
- Break;
+ glDeleteRenderbuffers(1, @e_RBO);
+ e_RBO := 0;
end;
- end;
-
- for y := 0 to h-1 do
- begin
- lastline := y;
- a := True;
- for x := 1 to w-4 do
+ if e_FBO > 0 then
begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
+ glDeleteFramebuffers(1, @e_FBO);
+ e_FBO := 0;
end;
+end;
- if a then
- begin
- Result.Height := h-lastline-Result.Y;
- Break;
- end;
- end;
+function e_ResizeFramebuffer(Width, Height: Integer): Boolean;
+begin
+ Result := False;
- for x := 0 to w-1 do
- begin
- lastline := x;
- a := True;
+ if e_NoGraphics then Exit;
+
+ DestroyFramebuffer;
+
+ e_FrameW := Width;
+ e_FrameH := Height;
+
+ glGetError();
- for y := 1 to h-4 do
+ glGenFramebuffers(1, @e_FBO);
+
+ if glGetError() <> GL_NO_ERROR then
begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
+ e_LogWriteln('GL: glGenFramebuffers failed');
+ Exit;
end;
- if a then
+ glGenTextures(1, @e_Frame);
+ glBindTexture(GL_TEXTURE_2D, e_Frame);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ if glGetError() <> GL_NO_ERROR then
begin
- Result.X := lastline+1;
- Break;
+ e_LogWriteln('GL: can''t create FBO color buffer');
+ DestroyFramebuffer;
+ Exit;
end;
- end;
- for x := w-1 downto 0 do
- begin
- lastline := x;
- a := True;
-
- for y := 1 to h-4 do
+ glBindFramebuffer(GL_FRAMEBUFFER, e_FBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0);
+ if glCheckFramebufferStatus(GL_FRAMEBUFFER) <> GL_FRAMEBUFFER_COMPLETE then
begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
+ e_LogWriteln('GL: can''t construct framebuffer with color attachment');
+ DestroyFramebuffer;
+ Exit;
end;
- if a then
+{$IFNDEF USE_GLES1}
+ if e_RBOSupported then
begin
- Result.Width := lastline-Result.X+1;
- Break;
+ glGenRenderbuffers(1, @e_RBO);
+ glBindRenderbuffer(GL_RENDERBUFFER, e_RBO);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO);
+ if glCheckFramebufferStatus(GL_FRAMEBUFFER) <> GL_FRAMEBUFFER_COMPLETE then
+ begin
+ e_LogWriteln('GL: can''t construct framebuffer with depth+stencil attachment, trying without');
+ e_RBOSupported := False;
+ Result := e_ResizeFramebuffer(Width, Height);
+ Exit;
+ end;
end;
- end;
+{$ENDIF}
- FreeMemory(data);
+ Result := True;
end;
procedure e_ResizeWindow(Width, Height: Integer);
e_SetViewPort(0, 0, Width, Height);
end;
-procedure drawTxQuad (x0, y0, w, h: Integer; u, v: single; Mirror: TMirrorType);
+procedure drawTxQuad (x0, y0, w, h, tw, th: Integer; u, v: single; Mirror: TMirrorType);
var
x1, y1, tmp: Integer;
begin
if (w < 1) or (h < 1) then exit;
x1 := x0+w;
y1 := y0+h;
- if Mirror = M_HORIZONTAL then begin tmp := x1; x1 := x0; x0 := tmp; end
- else if Mirror = M_VERTICAL then begin tmp := y1; y1 := y0; y0 := tmp; end;
+ if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end
+ else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end;
glTexCoord2f(0, v); glVertex2i(x0, y0);
glTexCoord2f(0, 0); glVertex2i(x0, y1);
glTexCoord2f(u, 0); glVertex2i(x1, y1);
glTexCoord2f(u, v); glVertex2i(x1, y0);
end;
+procedure e_SetRenderTarget(Framebuffer: Boolean);
+begin
+ if (e_FBO = 0) or e_NoGraphics then exit;
+ if Framebuffer then
+ glBindFramebuffer(GL_FRAMEBUFFER, e_FBO)
+ else
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+end;
+
+procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer);
+begin
+ if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit;
+
+ glDisable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, e_Frame);
+ glColor4ub(255, 255, 255, 255);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 1); glVertex2i( 0, 0);
+ glTexCoord2f(0, 0); glVertex2i( 0, WinHeight);
+ glTexCoord2f(1, 0); glVertex2i(WinWidth, WinHeight);
+ glTexCoord2f(1, 1); glVertex2i(WinWidth, 0);
+ glEnd();
+end;
+
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
glBegin(GL_QUADS);
- drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
+ drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
//u := e_Textures[ID].tx.u;
//v := e_Textures[ID].tx.v;
end;
procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
var
u, v: Single;
begin
end;
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
glBegin(GL_QUADS);
- drawTxQuad(X, Y, Width, Height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
+ drawTxQuad(X, Y, Width, Height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
glEnd();
glDisable(GL_BLEND);
procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glBindTexture(GL_TEXTURE_2D, e_Textures[id].tx.id);
glBegin(GL_QUADS); //0-1 1-1
//00 10
- drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
+ drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
glEnd();
if Angle <> 0 then
begin
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- end else
+ end
+ else
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glColor4ub(Red, Green, Blue, 255-Alpha);
glLineWidth(1);
-
glBegin(GL_LINES);
nX1 := X1; nY1 := Y1;
nX2 := X2; nY2 := Y1;
glVertex2i(nX1, nY1);
glVertex2i(nX2, nY2);
glEnd();
-
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
-
glDisable(GL_BLEND);
end;
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
- Blending: TBlending = B_NONE);
+ Blending: TBlending = TBlending.None);
begin
if e_NoGraphics then Exit;
- if (Alpha > 0) or (Blending <> B_NONE) then
+ if (Alpha > 0) or (Blending <> TBlending.None) then
glEnable(GL_BLEND)
else
glDisable(GL_BLEND);
- if Blending = B_BLEND then
- glBlendFunc(GL_SRC_ALPHA, GL_ONE)
- else
- if Blending = B_FILTER then
- glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR)
- else
- if Blending = B_INVERT then
- glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO)
- else
- if Alpha > 0 then
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ case Blending of
+ TBlending.None: if Alpha > 0 then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ TBlending.Blend: glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ TBlending.Invert: glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
+ TBlending.Filter: glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ end;
glDisable(GL_TEXTURE_2D);
glColor4ub(Red, Green, Blue, 255-Alpha);
glEnd();
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
-
glDisable(GL_BLEND);
end;
glDisable(GL_TEXTURE_2D);
glColor4ub(Red, Green, Blue, 255-Alpha);
glLineWidth(Width);
-
glBegin(GL_LINES);
glVertex2i(X1, Y1);
glVertex2i(X2, Y2);
glEnd();
-
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glDisable(GL_BLEND);
glPopMatrix();
end;
+{$IFDEF USE_SDL2}
function e_GetGamma(win: PSDL_Window): Byte;
var
ramp: array [0..256*3-1] of Word;
SDL_SetWindowGammaRamp(win, @ramp[0], @ramp[256], @ramp[512]);
end;
+{$ENDIF}
function e_CharFont_Create(sp: ShortInt=0): DWORD;
var
i, id: DWORD;
begin
- e_WriteLog('Creating CharFont...', MSG_NOTIFY);
+ e_WriteLog('Creating CharFont...', TMsgType.Notify);
id := DWORD(-1);
procedure e_CharFont_GetSizeFmt(FontID: DWORD; Text: string; var w, h: Word);
var
a, lines, len: Integer;
- h2, w2: Word;
+ h2, w2, tw, th: Word;
begin
w2 := 0;
- w := 0;
- h := 0;
+ h2 := 0;
+ tw := 0;
+ th := 0;
if Text = '' then Exit;
if e_CharFonts = nil then Exit;
if Text[a] = #10 then
begin
Inc(lines);
- if w2 > w then
- begin
- w := w2;
- w2 := 0;
- end;
- continue;
- end
- else if Text[a] in [#1, #2, #3, #4, #18, #19, #20, #21] then
+ if w2 > tw then tw := w2;
+ w2 := 0;
continue;
+ end;
with Chars[Ord(Text[a])] do
- if TextureID <> -1 then
- begin
- w2 := w2 + Width + IfThen(a = len, 0, Space);
- e_GetTextureSize(TextureID, nil, @h2);
- if h2 > h then h := h2;
- end;
+ if TextureID <> -1 then
+ begin
+ w2 := w2 + Width + IfThen(a = len, 0, Space);
+ e_GetTextureSize(TextureID, nil, @h2);
+ if h2 > th then th := h2;
+ end;
end;
end;
- if w2 > w then
- w := w2;
- h := h * lines;
+ if w2 > tw then
+ tw := w2;
+
+ w := tw;
+ h := th * lines;
end;
function e_CharFont_GetMaxWidth(FontID: DWORD): Word;
procedure e_TextureFontBuild(Tex: DWORD; var FontID: DWORD; XCount, YCount: Word;
Space: ShortInt=0);
var
+{$IFDEF NOGL_LISTS}
loop1 : GLuint;
cx, cy : real;
+{$ENDIF}
i, id: DWORD;
begin
if e_NoGraphics then Exit;
- e_WriteLog('Creating texture font...', MSG_NOTIFY);
+ e_WriteLog('Creating texture font...', TMsgType.Notify);
id := DWORD(-1);
with e_TextureFonts[id] do
begin
+{$IFDEF NOGL_LISTS}
Base := glGenLists(XCount*YCount);
+{$ENDIF}
TextureID := e_Textures[Tex].tx.id;
CharWidth := (e_Textures[Tex].tx.Width div XCount)+Space;
CharHeight := e_Textures[Tex].tx.Height div YCount;
SPC := Space;
end;
+{$IFDEF NOGL_LISTS}
glBindTexture(GL_TEXTURE_2D, e_Textures[Tex].tx.id);
for loop1 := 0 to XCount*YCount-1 do
begin
glTranslated((e_Textures[Tex].tx.Width div XCount)+Space, 0, 0);
glEndList();
end;
+{$ENDIF}
FontID := id;
end;
procedure e_TextureFontKill(FontID: DWORD);
begin
if e_NoGraphics then Exit;
+{$IFDEF NOGL_LISTS}
glDeleteLists(e_TextureFonts[FontID].Base, 256);
+{$ENDIF}
e_TextureFonts[FontID].Base := 0;
end;
+{$IFNDEF NOGL_LISTS}
+procedure e_TextureFontDrawChar(ch: Char; FontID: DWORD);
+ var
+ index: Integer;
+ cx, cy: GLfloat;
+ Tex: Integer;
+ Width, Height: Integer;
+ XCount, YCount: Integer;
+begin
+ index := Ord(ch) - 32;
+ Tex := e_TextureFonts[FontID].Texture;
+ Width := e_Textures[Tex].tx.Width;
+ Height := e_Textures[Tex].tx.Height;
+ XCount := e_TextureFonts[FontID].XC;
+ YCount := e_TextureFonts[FontID].YC;
+ cx := (index mod XCount)/XCount;
+ cy := (index div YCount)/YCount;
+ glBegin(GL_QUADS);
+ glTexCoord2f(cx, 1 - cy - 1/YCount);
+ glVertex2i(0, Height div YCount);
+ glTexCoord2f(cx + 1/XCount, 1 - cy - 1/YCount);
+ glVertex2i(Width div XCount, Height div YCount);
+ glTexCoord2f(cx + 1/XCount, 1 - cy);
+ glVertex2i(Width div XCount, 0);
+ glTexCoord2f(cx, 1 - cy);
+ glVertex2i(0, 0);
+ glEnd();
+ glTranslatef((e_Textures[Tex].tx.Width div XCount) + e_TextureFonts[FontID].SPC, 0, 0);
+end;
+
+procedure e_TextureFontDrawString(Text: String; FontID: DWORD);
+ var
+ i: Integer;
+begin
+ for i := 1 to High(Text) do
+ e_TextureFontDrawChar(Text[i], FontID);
+end;
+{$ENDIF}
+
procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD);
begin
if e_NoGraphics then Exit;
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
- glTranslated(x, y, 0);
+ glTranslatef(x, y, 0);
+{$IFDEF NOGL_LISTS}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ELSE}
+ e_TextureFontDrawString(Text, FontID);
+{$ENDIF}
glDisable(GL_TEXTURE_2D);
glPopMatrix;
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
- glTranslated(X+1, Y+1, 0);
+ glTranslatef(X+1, Y+1, 0);
+{$IFDEF NOGL_LISTS}
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ELSE}
+ e_TextureFontDrawChar(Ch, FontID);
+{$ENDIF}
glPopMatrix;
glPushMatrix;
end;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
- glTranslated(X, Y, 0);
+ glTranslatef(X, Y, 0);
+{$IFDEF NOGL_LISTS}
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ELSE}
+ e_TextureFontDrawChar(Ch, FontID);
+{$ENDIF}
glPopMatrix;
end;
result := e_TextureFonts[FontID].CharWidth;
end;
-procedure e_TextureFontPrintFmt(X, Y: Integer; Text: string; FontID: DWORD; Shadow: Boolean = False);
+procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD;
+ Shadow: Boolean = False; Newlines: Boolean = False);
var
a, TX, TY, len: Integer;
tc, c: TRGB;
- w: Word;
+ w, h: Word;
begin
if e_NoGraphics then Exit;
if Text = '' then Exit;
len := Length(Text);
w := e_TextureFonts[FontID].CharWidth;
+ h := e_TextureFonts[FontID].CharHeight;
with e_TextureFonts[FontID] do
begin
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
+
+{$IFDEF NOGL_LISTS}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
+{$ENDIF}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
for a := 1 to len do
begin
case Text[a] of
- {#10: // line feed
+ #10: // line feed
begin
- TX := X;
- TY := TY + h;
- continue;
- end;}
+ if Newlines then
+ begin
+ TX := X;
+ TY := TY + h;
+ continue;
+ end;
+ end;
#1: // black
begin
c.R := 0; c.G := 0; c.B := 0;
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
+
+{$IFDEF NOGL_LISTS}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
+{$ENDIF}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
- glTranslated(x+1, y+1, 0);
+ glTranslatef(x+1, y+1, 0);
glScalef(Scale, Scale, 0);
+{$IFDEF NOGL_LISTS}
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ELSE}
+ e_TextureFontDrawString(Text, FontID);
+{$ENDIF}
glPopMatrix;
glPushMatrix;
end;
glColor4ub(Red, Green, Blue, 255);
- glTranslated(x, y, 0);
+ glTranslatef(x, y, 0);
glScalef(Scale, Scale, 0);
+{$IFDEF NOGL_LISTS}
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ELSE}
+ e_TextureFontDrawString(Text, FontID);
+{$ENDIF}
glDisable(GL_TEXTURE_2D);
glPopMatrix;
for i := 0 to High(e_TextureFonts) do
if e_TextureFonts[i].Base <> 0 then
begin
+{$IFDEF NOGL_LISTS}
glDeleteLists(e_TextureFonts[i].Base, 256);
+{$ENDIF}
e_TextureFonts[i].Base := 0;
end;