diff --git a/man/en/d2df.3.txt b/man/en/d2df.3.txt
index 76c72cce6eff10d5e2f99bd8ee647fbd936f0a1c..814939aaf9c37cee7d41e645d523d705c3df9b64 100644 (file)
--- a/man/en/d2df.3.txt
+++ b/man/en/d2df.3.txt
Warmup time for Survival mode and its derivatives, in seconds.
-@h2 Items spawn
-g_spawn_invul 1/0
- Enable or disable the invulnerability sphere spawn.
+@h2 Spawn
+g_spawn_invul <number>
+ Whether the player will be immortal after respawning. A value 0 turns off immortality after rebirth.
g_weaponstay 1/0
Whether to leave the weapon after a player picks it up.
Then we start it with the command:
@pre
- $ Doom2DF_H -map PrikolSoft.wad:\\MAP01 -gm DM -port 25667 -exec maplist_dm.txt --log-file dfserver_dm.log
+ $ Doom2DF_H -map PrikolSoft.wad:\\\MAP01 -gm DM -port 25667 -exec maplist_dm.txt --log-file dfserver_dm.log
@endpre
So the server starts up and switches the map after a while after the start, applying all the necessary parameters and running the map call alias we set at the beginning.
@@ -254,7 +254,7 @@ For a cooperative server, you can't prescribe any map calls at the end, otherwis
The following command must be used to start it:
@pre
- $ Doom2DF_H -map doom2d.wad:\\MAP01 -gm COOP -port 25667 -exec coop_list.txt --log-file dfserver_coop.log
+ $ Doom2DF_H -map doom2d.wad:\\\MAP01 -gm COOP -port 25667 -exec coop_list.txt --log-file dfserver_coop.log
@endpre
The map you can put what you want from the beginning of the server. This will ensure that the megawads are switched correctly. Also, do not use when testing the cooperative server command endmap - it will switch you to any map in the folder, but not the next megawad map!