index 8402041c4582c83153b8a92bcf2a8f04ef5e747c..bdd59427f3fb717ca1c003430e3fc0dce503a443 100644 (file)
FMOD_CHANNELGROUP = Pointer;
FMOD_DSP = Pointer;
FMOD_BOOL = LongBool;
FMOD_CHANNELGROUP = Pointer;
FMOD_DSP = Pointer;
FMOD_BOOL = LongBool;
- FMOD_POLYGON = Pointer;
+ FMOD_POLYGON = Pointer;
FMOD_GEOMETRY = Pointer;
FMOD_GEOMETRY = Pointer;
- FMOD_SYNCPOINT = Pointer;
+ FMOD_SYNCPOINT = Pointer;
FMOD_TIMEUNIT = Cardinal;
fmod_mode=cardinal;
FMOD_TIMEUNIT = Cardinal;
fmod_mode=cardinal;
*)
type PFMOD_VECTOR = ^FMOD_VECTOR;
FMOD_VECTOR = record
*)
type PFMOD_VECTOR = ^FMOD_VECTOR;
FMOD_VECTOR = record
- x, y, z: Single;
+ x, y, z: Single;
end;
end;
FMOD_OUTPUTTYPE_GC, (* GameCube - Native hardware output. (Default on GameCube) *)
FMOD_OUTPUTTYPE_XBOX360, (* Xbox 360 - Native hardware output. (Default on Xbox 360) *)
FMOD_OUTPUTTYPE_PSP, (* PSP - Native hardware output. (Default on PSP) *)
FMOD_OUTPUTTYPE_GC, (* GameCube - Native hardware output. (Default on GameCube) *)
FMOD_OUTPUTTYPE_XBOX360, (* Xbox 360 - Native hardware output. (Default on Xbox 360) *)
FMOD_OUTPUTTYPE_PSP, (* PSP - Native hardware output. (Default on PSP) *)
- FMOD_OUTPUTTYPE_WII, (* Wii - Native hardware output. (Default on Wii) *)
+ FMOD_OUTPUTTYPE_WII, (* Wii - Native hardware output. (Default on Wii) *)
FMOD_OUTPUTTYPE_MAX (* Maximum number of output types supported. *)
);
FMOD_OUTPUTTYPE_MAX (* Maximum number of output types supported. *)
);
FMOD_CAPS_REVERB_EAX2 = $00000100; (* Device supports EAX2 reverb. *)
FMOD_CAPS_REVERB_EAX3 = $00000200; (* Device supports EAX3 reverb. *)
FMOD_CAPS_REVERB_EAX4 = $00000400; (* Device supports EAX4 reverb *)
FMOD_CAPS_REVERB_EAX2 = $00000100; (* Device supports EAX2 reverb. *)
FMOD_CAPS_REVERB_EAX3 = $00000200; (* Device supports EAX3 reverb. *)
FMOD_CAPS_REVERB_EAX4 = $00000400; (* Device supports EAX4 reverb *)
- FMOD_CAPS_REVERB_EAX5 = $00000800; (* Device supports EAX5 reverb *)
+ FMOD_CAPS_REVERB_EAX5 = $00000800; (* Device supports EAX5 reverb *)
FMOD_CAPS_REVERB_I3DL2 = $00001000; (* Device supports I3DL2 reverb. *)
FMOD_CAPS_REVERB_LIMITED = $00002000; (* Device supports some form of limited hardware reverb, maybe parameterless and only selectable by environment. *)
FMOD_CAPS_REVERB_I3DL2 = $00001000; (* Device supports I3DL2 reverb. *)
FMOD_CAPS_REVERB_LIMITED = $00002000; (* Device supports some form of limited hardware reverb, maybe parameterless and only selectable by environment. *)
type
FMOD_CHANNEL_CALLBACKTYPE =
(
type
FMOD_CHANNEL_CALLBACKTYPE =
(
- FMOD_CHANNEL_CALLBACKTYPE_END, (* Called when a sound ends. *)
- FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE, (* Called when a voice is swapped out or swapped in. *)
- FMOD_CHANNEL_CALLBACKTYPE_SYNCPOINT, (* Called when a syncpoint is encountered. Can be from wav file markers. *)
+ FMOD_CHANNEL_CALLBACKTYPE_END, (* Called when a sound ends. *)
+ FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE, (* Called when a voice is swapped out or swapped in. *)
+ FMOD_CHANNEL_CALLBACKTYPE_SYNCPOINT, (* Called when a syncpoint is encountered. Can be from wav file markers. *)
FMOD_CHANNEL_CALLBACKTYPE_OCCLUSION, (* Called when the channel has its geometry occlusion value calculated. Can be used to clamp or change the value. *)
FMOD_CHANNEL_CALLBACKTYPE_MAX , (* Maximum number of callback types supported. *)
FMOD_CHANNEL_CALLBACKTYPE_OCCLUSION, (* Called when the channel has its geometry occlusion value calculated. Can be used to clamp or change the value. *)
FMOD_CHANNEL_CALLBACKTYPE_MAX , (* Maximum number of callback types supported. *)