index 2786eb3318a01ce8c807dd34e4e074925c927c92..f31ec8c494acaa885a0b54168cb753cdcd5886b2 100644 (file)
implementation
uses
implementation
uses
- {$IFDEF USE_GLES1}
- GLES11,
- {$ELSE}
- GL, GLEXT,
- {$ENDIF}
+ {$I ../../../nogl/noGLuses.inc}
{$IFDEF ENABLE_SYSTEM}
g_system,
{$ENDIF}
{$IFDEF ENABLE_SYSTEM}
g_system,
{$ENDIF}
hh := gScreenHeight - yy - 96;
r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
hh := gScreenHeight - yy - 96;
r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
r_Common_DrawBackground(GameWad + ':TEXTURES/INTER');
r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
if menufont <> nil then
r_Common_DrawBackground(GameWad + ':TEXTURES/INTER');
r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
if menufont <> nil then
initialization
conRegVar('r_loadscreen_fps', @r_loadscreen_fps, '', '');
initialization
conRegVar('r_loadscreen_fps', @r_loadscreen_fps, '', '');
- r_loadscreen_fps := 0; // auto
+ r_loadscreen_fps := 10;
end.
end.